Abstract or realistic style: inclusive designing for student experience in educational games

Emphasizing on visual design possibilities, which is something that is always questionable on how the visual directing as a phenomenon to ameliorate meaningful interactive experiences in educational games, especially in Malaysia, where the implementation of educational games needed be addressed the...

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Bibliographic Details
Main Authors: Lee, Lilian Shiau Gee, Jasni Dolah
Format: Article
Language:English
Published: 2020
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/25741/2/Abstract%20or%20Realistic%20Style.pdf
https://eprints.ums.edu.my/id/eprint/25741/
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Summary:Emphasizing on visual design possibilities, which is something that is always questionable on how the visual directing as a phenomenon to ameliorate meaningful interactive experiences in educational games, especially in Malaysia, where the implementation of educational games needed be addressed the extent of visual design in educational game development that suit local student preferences. In dedicated to understanding the effectiveness visual design in educational games to eliciting students' experiences. This study investigates the impact of 'Abstract' and 'Realistic' styles on student motivation, engagement and enjoyment of an educational games. The both graphic style approaches have been obtained much attention and discussion in the game design ever since, especially the suitability and endurability aspect are disputed heatedly. In this study, the experimental design was applied in order to identifies the relationship between the graphic styles and student's experiences in educational games. Experience Based Design Graphic Style (EBDGS) prototypes were developed which consists of EBDGS A (Abstract) and EBDGS R (Realistic) to review the relationship between each graphic style and students' experience domains. A questionnaire was conducted on 240 local Form One students to obtain their perceptions and experiences derived from EBDGS prototypes design. The results showed vast majority of students gained positive experiences through the EBDGS A (Abstract) version, through the experimentation of 'abstract' styles in educational game design. This also indirect reflect the 'Abstract' style as a visual mark that can alter the experience of the senses and as catalyst for learning development towards educational games.