Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic

The purpose of this study is to investigate the effectiveness of learning robot game on student motivation for cell respiration topic. A total of 474 students oneyear module 1 & 3 involving three colleges Kedah Matriculation College, Perlis Matriculation College and Perak Matriculation College....

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Main Authors: Muhamad Shakir Saad, Sabariah Sharif, Muralindran Mariappan
Format: Article
Language:English
Published: Global Academic Excellence 2018
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Online Access:https://eprints.ums.edu.my/id/eprint/24785/1/Effectiveness%20of%20Robotic%20Gaming%20Towards%20Students%20Motivation%20for%20Respiration%20Topic.pdf
https://eprints.ums.edu.my/id/eprint/24785/
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spelling my.ums.eprints.247852020-01-31T00:52:47Z https://eprints.ums.edu.my/id/eprint/24785/ Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic Muhamad Shakir Saad Sabariah Sharif Muralindran Mariappan L Education (General) LB Theory and practice of education The purpose of this study is to investigate the effectiveness of learning robot game on student motivation for cell respiration topic. A total of 474 students oneyear module 1 & 3 involving three colleges Kedah Matriculation College, Perlis Matriculation College and Perak Matriculation College. The motivational questionnaire on learning materials developed by Keller (1987) was used in the study to measure student motivation. This study uses a quantitative non-survey approach with quasi-experimental design involving treatment and control groups. Robots developed using the Arduino-uno brain and coding processes for robot coordination through the software Scratch for Arduino (S4A). Student motivation was measured at three different time periods (pre-questionnaire, post-questionnaire and postquestionnaire 2). The two statistical test was performed, repeated analysis of variance (ANOVA) and analysis of covariance (ANCOVA) one way at significant level p<0.05, Mauchly test and also the effect size as measurement was performed at three different time periods. The results of the analysis showed that both control and treatment groups showed significant improvement in three periods based on motivation with p <0.05. Howeversuch a size effect shows that the treatment group has a high impact and the desired zone effect from the learning material compared to the control group. Global Academic Excellence 2018-03 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/24785/1/Effectiveness%20of%20Robotic%20Gaming%20Towards%20Students%20Motivation%20for%20Respiration%20Topic.pdf Muhamad Shakir Saad and Sabariah Sharif and Muralindran Mariappan (2018) Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic. International Journal of Education, Psychology and Counselling, 3 (8). pp. 1-12. ISSN 0128-164X
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic L Education (General)
LB Theory and practice of education
spellingShingle L Education (General)
LB Theory and practice of education
Muhamad Shakir Saad
Sabariah Sharif
Muralindran Mariappan
Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic
description The purpose of this study is to investigate the effectiveness of learning robot game on student motivation for cell respiration topic. A total of 474 students oneyear module 1 & 3 involving three colleges Kedah Matriculation College, Perlis Matriculation College and Perak Matriculation College. The motivational questionnaire on learning materials developed by Keller (1987) was used in the study to measure student motivation. This study uses a quantitative non-survey approach with quasi-experimental design involving treatment and control groups. Robots developed using the Arduino-uno brain and coding processes for robot coordination through the software Scratch for Arduino (S4A). Student motivation was measured at three different time periods (pre-questionnaire, post-questionnaire and postquestionnaire 2). The two statistical test was performed, repeated analysis of variance (ANOVA) and analysis of covariance (ANCOVA) one way at significant level p<0.05, Mauchly test and also the effect size as measurement was performed at three different time periods. The results of the analysis showed that both control and treatment groups showed significant improvement in three periods based on motivation with p <0.05. Howeversuch a size effect shows that the treatment group has a high impact and the desired zone effect from the learning material compared to the control group.
format Article
author Muhamad Shakir Saad
Sabariah Sharif
Muralindran Mariappan
author_facet Muhamad Shakir Saad
Sabariah Sharif
Muralindran Mariappan
author_sort Muhamad Shakir Saad
title Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic
title_short Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic
title_full Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic
title_fullStr Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic
title_full_unstemmed Effectiveness of Robotic Gaming Towards Students Motivation for Respiration Topic
title_sort effectiveness of robotic gaming towards students motivation for respiration topic
publisher Global Academic Excellence
publishDate 2018
url https://eprints.ums.edu.my/id/eprint/24785/1/Effectiveness%20of%20Robotic%20Gaming%20Towards%20Students%20Motivation%20for%20Respiration%20Topic.pdf
https://eprints.ums.edu.my/id/eprint/24785/
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score 13.160551