The relationship between personality and online game-playing motivations among college students / Jasnina Jaslind Johari @ Underwood
The present study attempts to investigate the relationships between personality and online game-playing motivations amongst college students. A total of 200 college students who are actively playing PUBG (Player Unknown’s Battle Ground) were approached and voluntarily answered a set of questionnaire...
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Format: | Thesis |
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2020
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Online Access: | http://studentsrepo.um.edu.my/15217/1/Jasnina_Jaslind.pdf http://studentsrepo.um.edu.my/15217/2/Jasnina_Jaslind.pdf http://studentsrepo.um.edu.my/15217/ |
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Summary: | The present study attempts to investigate the relationships between personality and online game-playing motivations amongst college students. A total of 200 college students who are actively playing PUBG (Player Unknown’s Battle Ground) were approached and voluntarily answered a set of questionnaires which consists of Mini- IPIP (Mini-International Personality Item Pool Scales) and Motivation for Play to measure type of motivations in playing online games. Descriptive analyses were used to analyze the personality traits and in-game motivation of players, Independent Sample T Test to examine gender differences in playing PUBG and Pearson Correlation to examine the relationships between personality and motivations. The results indicated that the most prevalent personality traits among players are Agreeableness followed by Extraversion. In addition, Escapism and Social motivation define the players motivation to play. There are significant gender differences in in-game motivation in Advancement, Mechanics, Customization and Discovery motivation where males are higher than females in the four motivations. As for the correlation analysis, results indicated that Extraversion was positively related with Advancement motivation, and Agreeableness was positively related with Teamwork motivation. Lastly, Conscientiousness was positively related with Competition motivation. The results further supported the personality and in-game motivation for future research directions.
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