The effects of problem-based serious games on learning 3D computer graphics

This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer grap...

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Main Authors: Moradi, Meisam, Noor, Nurul Fazmidar Binti Mohd, Abdullah, Rukaini Binti Haji
Format: Article
Published: Springer Int Publ Ag 2022
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Online Access:http://eprints.um.edu.my/40943/
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spelling my.um.eprints.409432023-08-28T02:07:44Z http://eprints.um.edu.my/40943/ The effects of problem-based serious games on learning 3D computer graphics Moradi, Meisam Noor, Nurul Fazmidar Binti Mohd Abdullah, Rukaini Binti Haji QA75 Electronic computers. Computer science This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer graphic courses are replete with abstract notions and algorithmic concepts which make the learning of it difficult. To this end, the researcher designed a quantitative study with a between-subject design and aimed at implementing a treatment course using the problem-based SG. Before that, a problem-based SG was designed by considering principles of problem-based learning (i.e. higher-order thinking, collaborative learning, and cognitive thinking) and serious games (playing for learning). The problem-based model presented by Hmelo-Silver was used as the basis of the game design (Hmelo-Silver and Eberbach 2012). A non-random sampling procedure (quota sampling) was used in this quasi-experimental study, and the participants formed 2 groups, i.e. the experimental group (n = 24) and the control group (n = 26). The independent samples t-test results indicated that the experimental group's post-test scores in a 3D computer graphics course were significantly affected as a result of using Immersivio. This study and the game design in this study can have pedagogical and practical implications for 3D computer graphics lecturers and those who are interested in designing effective problem-based SGs. Springer Int Publ Ag 2022-12 Article PeerReviewed Moradi, Meisam and Noor, Nurul Fazmidar Binti Mohd and Abdullah, Rukaini Binti Haji (2022) The effects of problem-based serious games on learning 3D computer graphics. Iranian Journal of Science And Technology-Transactions of Civil Engineering, 46 (4). pp. 989-1004. ISSN 2228-6179, DOI https://doi.org/10.1007/s40998-022-00526-0 <https://doi.org/10.1007/s40998-022-00526-0>. 10.1007/s40998-022-00526-0
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Moradi, Meisam
Noor, Nurul Fazmidar Binti Mohd
Abdullah, Rukaini Binti Haji
The effects of problem-based serious games on learning 3D computer graphics
description This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer graphic courses are replete with abstract notions and algorithmic concepts which make the learning of it difficult. To this end, the researcher designed a quantitative study with a between-subject design and aimed at implementing a treatment course using the problem-based SG. Before that, a problem-based SG was designed by considering principles of problem-based learning (i.e. higher-order thinking, collaborative learning, and cognitive thinking) and serious games (playing for learning). The problem-based model presented by Hmelo-Silver was used as the basis of the game design (Hmelo-Silver and Eberbach 2012). A non-random sampling procedure (quota sampling) was used in this quasi-experimental study, and the participants formed 2 groups, i.e. the experimental group (n = 24) and the control group (n = 26). The independent samples t-test results indicated that the experimental group's post-test scores in a 3D computer graphics course were significantly affected as a result of using Immersivio. This study and the game design in this study can have pedagogical and practical implications for 3D computer graphics lecturers and those who are interested in designing effective problem-based SGs.
format Article
author Moradi, Meisam
Noor, Nurul Fazmidar Binti Mohd
Abdullah, Rukaini Binti Haji
author_facet Moradi, Meisam
Noor, Nurul Fazmidar Binti Mohd
Abdullah, Rukaini Binti Haji
author_sort Moradi, Meisam
title The effects of problem-based serious games on learning 3D computer graphics
title_short The effects of problem-based serious games on learning 3D computer graphics
title_full The effects of problem-based serious games on learning 3D computer graphics
title_fullStr The effects of problem-based serious games on learning 3D computer graphics
title_full_unstemmed The effects of problem-based serious games on learning 3D computer graphics
title_sort effects of problem-based serious games on learning 3d computer graphics
publisher Springer Int Publ Ag
publishDate 2022
url http://eprints.um.edu.my/40943/
_version_ 1776247421375873024
score 13.211869