The effects of problem-based serious games on learning 3D computer graphics
This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer grap...
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my.um.eprints.409432023-08-28T02:07:44Z http://eprints.um.edu.my/40943/ The effects of problem-based serious games on learning 3D computer graphics Moradi, Meisam Noor, Nurul Fazmidar Binti Mohd Abdullah, Rukaini Binti Haji QA75 Electronic computers. Computer science This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer graphic courses are replete with abstract notions and algorithmic concepts which make the learning of it difficult. To this end, the researcher designed a quantitative study with a between-subject design and aimed at implementing a treatment course using the problem-based SG. Before that, a problem-based SG was designed by considering principles of problem-based learning (i.e. higher-order thinking, collaborative learning, and cognitive thinking) and serious games (playing for learning). The problem-based model presented by Hmelo-Silver was used as the basis of the game design (Hmelo-Silver and Eberbach 2012). A non-random sampling procedure (quota sampling) was used in this quasi-experimental study, and the participants formed 2 groups, i.e. the experimental group (n = 24) and the control group (n = 26). The independent samples t-test results indicated that the experimental group's post-test scores in a 3D computer graphics course were significantly affected as a result of using Immersivio. This study and the game design in this study can have pedagogical and practical implications for 3D computer graphics lecturers and those who are interested in designing effective problem-based SGs. Springer Int Publ Ag 2022-12 Article PeerReviewed Moradi, Meisam and Noor, Nurul Fazmidar Binti Mohd and Abdullah, Rukaini Binti Haji (2022) The effects of problem-based serious games on learning 3D computer graphics. Iranian Journal of Science And Technology-Transactions of Civil Engineering, 46 (4). pp. 989-1004. ISSN 2228-6179, DOI https://doi.org/10.1007/s40998-022-00526-0 <https://doi.org/10.1007/s40998-022-00526-0>. 10.1007/s40998-022-00526-0 |
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QA75 Electronic computers. Computer science Moradi, Meisam Noor, Nurul Fazmidar Binti Mohd Abdullah, Rukaini Binti Haji The effects of problem-based serious games on learning 3D computer graphics |
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This study was an attempt to realize the possible effects of a problem-based serious game, named `Immersivio', on learning 3D computer graphics to mitigate the challenges undergraduate students have in learning 3D computer graphics in Malaysia. Indeed, the literature shows that 3D computer graphic courses are replete with abstract notions and algorithmic concepts which make the learning of it difficult. To this end, the researcher designed a quantitative study with a between-subject design and aimed at implementing a treatment course using the problem-based SG. Before that, a problem-based SG was designed by considering principles of problem-based learning (i.e. higher-order thinking, collaborative learning, and cognitive thinking) and serious games (playing for learning). The problem-based model presented by Hmelo-Silver was used as the basis of the game design (Hmelo-Silver and Eberbach 2012). A non-random sampling procedure (quota sampling) was used in this quasi-experimental study, and the participants formed 2 groups, i.e. the experimental group (n = 24) and the control group (n = 26). The independent samples t-test results indicated that the experimental group's post-test scores in a 3D computer graphics course were significantly affected as a result of using Immersivio. This study and the game design in this study can have pedagogical and practical implications for 3D computer graphics lecturers and those who are interested in designing effective problem-based SGs. |
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Article |
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Moradi, Meisam Noor, Nurul Fazmidar Binti Mohd Abdullah, Rukaini Binti Haji |
author_facet |
Moradi, Meisam Noor, Nurul Fazmidar Binti Mohd Abdullah, Rukaini Binti Haji |
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Moradi, Meisam |
title |
The effects of problem-based serious games on learning 3D computer graphics |
title_short |
The effects of problem-based serious games on learning 3D computer graphics |
title_full |
The effects of problem-based serious games on learning 3D computer graphics |
title_fullStr |
The effects of problem-based serious games on learning 3D computer graphics |
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The effects of problem-based serious games on learning 3D computer graphics |
title_sort |
effects of problem-based serious games on learning 3d computer graphics |
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Springer Int Publ Ag |
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2022 |
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http://eprints.um.edu.my/40943/ |
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13.211869 |