Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand

Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time. An observational study was conducted. Physical acti...

Full description

Saved in:
Bibliographic Details
Main Authors: Chaput, Jean-Philippe, Wattanapisit, Apichai, Saengow, Udomsak, Ng, Chirk Jenn, Thanamee, Sanhapan, Kaewruang, Nonthakorn
Format: Article
Published: Public Library of Science 2018
Subjects:
Online Access:http://eprints.um.edu.my/20388/
https://doi.org/10.1371/journal.pone.0199813
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.um.eprints.20388
record_format eprints
spelling my.um.eprints.203882019-02-19T01:28:55Z http://eprints.um.edu.my/20388/ Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand Chaput, Jean-Philippe Wattanapisit, Apichai Saengow, Udomsak Ng, Chirk Jenn Thanamee, Sanhapan Kaewruang, Nonthakorn R Medicine Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time. An observational study was conducted. Physical activity was measured by using self-administered questionnaires at baseline (phase 0), 1 month (phase 1) and 3 months (phase 2) post-Pokémon GO download. The changes in physical activity (phase 0 to 1 and phase 1 to 2) were analysed using Wilcoxon Signed Ranked test. The trend (3-point analysis) of physical activity from phase 0, 1 to 2 were analysed using Friedman’s test. The relationship between physical activity and time spent gaming was analysed by using Spearman’s rank correlation. Twenty-six participants (mean age 22.04±1.70 years) participated in the study. There was no statistically significant change in physical activity during the three-month period (p = 0.45). Only 11 participants (42.3%) were still playing Pokémon GO 3 months after download. The key reasons for playing game were ‘have fun’ and ‘pass time/boredom’. The most common commuting mode to play the game was walking; some drove a car or motorcycle while playing the game. There was no correlation between physical activity and time spent gaming. This study highlights how the lack of sustainability of the game and the motivation behind using Pokémon GO as a game rather than a physical activity app may have undermined the potential of using the game to improve physical activity. Further studies need to explore the reasons for the lack of sustainability and how to combine fun with behavioural change. Public Library of Science 2018 Article PeerReviewed Chaput, Jean-Philippe and Wattanapisit, Apichai and Saengow, Udomsak and Ng, Chirk Jenn and Thanamee, Sanhapan and Kaewruang, Nonthakorn (2018) Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand. PLoS ONE, 13 (6). e0199813. ISSN 1932-6203 https://doi.org/10.1371/journal.pone.0199813 doi:10.1371/journal.pone.0199813
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic R Medicine
spellingShingle R Medicine
Chaput, Jean-Philippe
Wattanapisit, Apichai
Saengow, Udomsak
Ng, Chirk Jenn
Thanamee, Sanhapan
Kaewruang, Nonthakorn
Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
description Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time. An observational study was conducted. Physical activity was measured by using self-administered questionnaires at baseline (phase 0), 1 month (phase 1) and 3 months (phase 2) post-Pokémon GO download. The changes in physical activity (phase 0 to 1 and phase 1 to 2) were analysed using Wilcoxon Signed Ranked test. The trend (3-point analysis) of physical activity from phase 0, 1 to 2 were analysed using Friedman’s test. The relationship between physical activity and time spent gaming was analysed by using Spearman’s rank correlation. Twenty-six participants (mean age 22.04±1.70 years) participated in the study. There was no statistically significant change in physical activity during the three-month period (p = 0.45). Only 11 participants (42.3%) were still playing Pokémon GO 3 months after download. The key reasons for playing game were ‘have fun’ and ‘pass time/boredom’. The most common commuting mode to play the game was walking; some drove a car or motorcycle while playing the game. There was no correlation between physical activity and time spent gaming. This study highlights how the lack of sustainability of the game and the motivation behind using Pokémon GO as a game rather than a physical activity app may have undermined the potential of using the game to improve physical activity. Further studies need to explore the reasons for the lack of sustainability and how to combine fun with behavioural change.
format Article
author Chaput, Jean-Philippe
Wattanapisit, Apichai
Saengow, Udomsak
Ng, Chirk Jenn
Thanamee, Sanhapan
Kaewruang, Nonthakorn
author_facet Chaput, Jean-Philippe
Wattanapisit, Apichai
Saengow, Udomsak
Ng, Chirk Jenn
Thanamee, Sanhapan
Kaewruang, Nonthakorn
author_sort Chaput, Jean-Philippe
title Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
title_short Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
title_full Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
title_fullStr Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
title_full_unstemmed Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
title_sort gaming behaviour with pokémon go and physical activity: a preliminary study with medical students in thailand
publisher Public Library of Science
publishDate 2018
url http://eprints.um.edu.my/20388/
https://doi.org/10.1371/journal.pone.0199813
_version_ 1643691263903399936
score 13.18916