Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation

The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. However, the potential of these games has not been utilized to provide learning of vocabulary to children with ASD. In designing games for chil...

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Main Authors: Khowaja, Kamran, Salim, Siti Salwah
格式: Article
出版: Taylor & Francis 2019
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在线阅读:http://eprints.um.edu.my/20046/
https://doi.org/10.1080/10447318.2017.1420006
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spelling my.um.eprints.200462019-08-07T04:52:41Z http://eprints.um.edu.my/20046/ Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation Khowaja, Kamran Salim, Siti Salwah QA75 Electronic computers. Computer science QA76 Computer software The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. However, the potential of these games has not been utilized to provide learning of vocabulary to children with ASD. In designing games for children with ASD, there is a need to consider components specifically from the perspectives of ASD and the generic components that can support from the theoretical, content, and game design aspects. In the absence of any existing framework to design games for children with ASD, this article first introduces a framework named serious game design framework (SGDF), constructed to provide support throughout the design process. This framework was constructed based on the extensive review of the literature on ASD and existing SGDFs. The article then focuses on the design and development of a SG prototype based on SGDF. An experimental evaluation prototype was conducted to examine the effectiveness using the withdrawal design of single-subject research design (SSRD) in improving the receptive identification of vocabulary items among children with autism before and after using the prototype. The receptive identification of vocabulary items is measured in terms of the number of correct responses given and the number of attempts made to identify the correct response. The pre- and post-evaluations of the SG prototype show that learning of vocabulary items among children with ASD improved after using the game and they retained items at the end of weeks 1 and 2 following the withdrawal of intervention. Taylor & Francis 2019 Article PeerReviewed Khowaja, Kamran and Salim, Siti Salwah (2019) Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation. International Journal of Human-Computer Interaction, 35 (1). pp. 1-26. ISSN 1044-7318 https://doi.org/10.1080/10447318.2017.1420006 doi:10.1080/10447318.2017.1420006
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic QA75 Electronic computers. Computer science
QA76 Computer software
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Khowaja, Kamran
Salim, Siti Salwah
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
description The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. However, the potential of these games has not been utilized to provide learning of vocabulary to children with ASD. In designing games for children with ASD, there is a need to consider components specifically from the perspectives of ASD and the generic components that can support from the theoretical, content, and game design aspects. In the absence of any existing framework to design games for children with ASD, this article first introduces a framework named serious game design framework (SGDF), constructed to provide support throughout the design process. This framework was constructed based on the extensive review of the literature on ASD and existing SGDFs. The article then focuses on the design and development of a SG prototype based on SGDF. An experimental evaluation prototype was conducted to examine the effectiveness using the withdrawal design of single-subject research design (SSRD) in improving the receptive identification of vocabulary items among children with autism before and after using the prototype. The receptive identification of vocabulary items is measured in terms of the number of correct responses given and the number of attempts made to identify the correct response. The pre- and post-evaluations of the SG prototype show that learning of vocabulary items among children with ASD improved after using the game and they retained items at the end of weeks 1 and 2 following the withdrawal of intervention.
format Article
author Khowaja, Kamran
Salim, Siti Salwah
author_facet Khowaja, Kamran
Salim, Siti Salwah
author_sort Khowaja, Kamran
title Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
title_short Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
title_full Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
title_fullStr Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
title_full_unstemmed Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
title_sort serious game for children with autism to learn vocabulary: an experimental evaluation
publisher Taylor & Francis
publishDate 2019
url http://eprints.um.edu.my/20046/
https://doi.org/10.1080/10447318.2017.1420006
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score 13.154905