Using a computer game to assess the critical thinking skills of preschoolers: A pilot study

Many employers find today’s graduates are lacking in critical thinking (CT), creativity and problem solving skills. Research findings show that these skills, especially critical thinking skills, can be taught during early childhood education. To develop and foster CT skills among children, an assess...

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Main Author: Ow, S.H.
Format: Conference or Workshop Item
Language:English
Published: 2017
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Online Access:http://eprints.um.edu.my/18377/1/Using_a_Computer_Game_to_Assess_the_Critical_Thinking_Skills_of_Preschoolers_-_A_Pilot_Study.pdf
http://eprints.um.edu.my/18377/
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spelling my.um.eprints.183772017-11-27T09:00:08Z http://eprints.um.edu.my/18377/ Using a computer game to assess the critical thinking skills of preschoolers: A pilot study Ow, S.H. L Education (General) QA75 Electronic computers. Computer science QA76 Computer software Many employers find today’s graduates are lacking in critical thinking (CT), creativity and problem solving skills. Research findings show that these skills, especially critical thinking skills, can be taught during early childhood education. To develop and foster CT skills among children, an assessment need to be made to identify which of the CT components that they are weak in. Currently, there are many CT skills evaluation instruments for job employment and school enrollment. However, there are no assessment instruments for preschool children aged 4-6 years. This paper presents a pilot study on the assessment of CT skills among 20 preschool children aged 5-6 years using a computer game. The CT skills components evaluated include knowledge, comprehension, application, analysis, evaluation, and inference. The findings of the pilot study show that computer game can be a useful and practical tool for assessing and fostering the CT skills of preschoolers. Based on the game scores, the 20 children were found to perform well in Classification, Sequence of Events and Word Match sub-games, but poorly in Facts or Opinion, Divide and Conquer and Transformation sub-games. These outcomes imply that they comprehend what they learned in kindergartens, but they are weak in analysing, evaluating, applying, and making inference during problem-solving. 2017 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.um.edu.my/18377/1/Using_a_Computer_Game_to_Assess_the_Critical_Thinking_Skills_of_Preschoolers_-_A_Pilot_Study.pdf Ow, S.H. (2017) Using a computer game to assess the critical thinking skills of preschoolers: A pilot study. In: IEEE Conference on e-Learning, e-Management and e-Services (IC3e 2017), 16-17 November 2017, Kuching, Sarawak.
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
language English
topic L Education (General)
QA75 Electronic computers. Computer science
QA76 Computer software
spellingShingle L Education (General)
QA75 Electronic computers. Computer science
QA76 Computer software
Ow, S.H.
Using a computer game to assess the critical thinking skills of preschoolers: A pilot study
description Many employers find today’s graduates are lacking in critical thinking (CT), creativity and problem solving skills. Research findings show that these skills, especially critical thinking skills, can be taught during early childhood education. To develop and foster CT skills among children, an assessment need to be made to identify which of the CT components that they are weak in. Currently, there are many CT skills evaluation instruments for job employment and school enrollment. However, there are no assessment instruments for preschool children aged 4-6 years. This paper presents a pilot study on the assessment of CT skills among 20 preschool children aged 5-6 years using a computer game. The CT skills components evaluated include knowledge, comprehension, application, analysis, evaluation, and inference. The findings of the pilot study show that computer game can be a useful and practical tool for assessing and fostering the CT skills of preschoolers. Based on the game scores, the 20 children were found to perform well in Classification, Sequence of Events and Word Match sub-games, but poorly in Facts or Opinion, Divide and Conquer and Transformation sub-games. These outcomes imply that they comprehend what they learned in kindergartens, but they are weak in analysing, evaluating, applying, and making inference during problem-solving.
format Conference or Workshop Item
author Ow, S.H.
author_facet Ow, S.H.
author_sort Ow, S.H.
title Using a computer game to assess the critical thinking skills of preschoolers: A pilot study
title_short Using a computer game to assess the critical thinking skills of preschoolers: A pilot study
title_full Using a computer game to assess the critical thinking skills of preschoolers: A pilot study
title_fullStr Using a computer game to assess the critical thinking skills of preschoolers: A pilot study
title_full_unstemmed Using a computer game to assess the critical thinking skills of preschoolers: A pilot study
title_sort using a computer game to assess the critical thinking skills of preschoolers: a pilot study
publishDate 2017
url http://eprints.um.edu.my/18377/1/Using_a_Computer_Game_to_Assess_the_Critical_Thinking_Skills_of_Preschoolers_-_A_Pilot_Study.pdf
http://eprints.um.edu.my/18377/
_version_ 1643690688416579584
score 13.160551