Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso

Children in this era are said to be IT literate. Despite the fact that today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. This research expands the study done by Salleh (2012) in her thesi...

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Main Author: Wan Manso, Wan Nor Aina
Format: Student Project
Language:English
Published: 2013
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/64239/1/64239.pdf
https://ir.uitm.edu.my/id/eprint/64239/
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spelling my.uitm.ir.642392022-10-28T09:00:49Z https://ir.uitm.edu.my/id/eprint/64239/ Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso Wan Manso, Wan Nor Aina Computer games. Computer simulated games. Electronic games Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling Children in this era are said to be IT literate. Despite the fact that today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. This research expands the study done by Salleh (2012) in her thesis titled "Children's perception on gaming technology" to rural area children as participant. The same method in Salleh's thesis which includes questionnaire, interview and drawing session will be replicated with different sets of participant and setting. This research explores the rural area children's gaming perception such as their IT knowledge, experience and emotional response towards gaming technology. Moreover, participatory design session is also conducted to identify the gaming technology features desired by the children in rural area. Lastly the comparison between urban and rural area children perception are analyzed. From the study, it is found that lifestyle, technology adoption, IT knowledge and creativity differentiate urban children and rural children gaming perception. However, both area children preferred the same feature which is interactive and colorfully designed technology devices. These findings will be useful to the technology and gaming developers in making their decision in developing the gaming devices that are usable and yet it is coming with the fun experiences for children and young peoples. 2013 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/64239/1/64239.pdf Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso. (2013) [Student Project] (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computer games. Computer simulated games. Electronic games
Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling
spellingShingle Computer games. Computer simulated games. Electronic games
Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling
Wan Manso, Wan Nor Aina
Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso
description Children in this era are said to be IT literate. Despite the fact that today's children have many chances to interact with IT technology, what they understand about technology from their point of view still needs to be explored. This research expands the study done by Salleh (2012) in her thesis titled "Children's perception on gaming technology" to rural area children as participant. The same method in Salleh's thesis which includes questionnaire, interview and drawing session will be replicated with different sets of participant and setting. This research explores the rural area children's gaming perception such as their IT knowledge, experience and emotional response towards gaming technology. Moreover, participatory design session is also conducted to identify the gaming technology features desired by the children in rural area. Lastly the comparison between urban and rural area children perception are analyzed. From the study, it is found that lifestyle, technology adoption, IT knowledge and creativity differentiate urban children and rural children gaming perception. However, both area children preferred the same feature which is interactive and colorfully designed technology devices. These findings will be useful to the technology and gaming developers in making their decision in developing the gaming devices that are usable and yet it is coming with the fun experiences for children and young peoples.
format Student Project
author Wan Manso, Wan Nor Aina
author_facet Wan Manso, Wan Nor Aina
author_sort Wan Manso, Wan Nor Aina
title Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso
title_short Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso
title_full Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso
title_fullStr Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso
title_full_unstemmed Exploratory study on gaming technology perception by children in rural area / Wan Nor Aina Wan Manso
title_sort exploratory study on gaming technology perception by children in rural area / wan nor aina wan manso
publishDate 2013
url https://ir.uitm.edu.my/id/eprint/64239/1/64239.pdf
https://ir.uitm.edu.my/id/eprint/64239/
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score 13.160551