An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin

This study was conducted to analysis about the benefits of playing online games. Online games are a hobby for teenagers and students where they can release stress and find peace while playing them. In the unconscious, online games also have a lot of positive effects on them where there are many adva...

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Main Author: Samsudin, Muhammad Nasrul Aizad
Format: Thesis
Language:English
Published: 2022
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Online Access:https://ir.uitm.edu.my/id/eprint/63135/1/63135.pdf
https://ir.uitm.edu.my/id/eprint/63135/
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spelling my.uitm.ir.631352022-07-18T03:22:10Z https://ir.uitm.edu.my/id/eprint/63135/ An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin Samsudin, Muhammad Nasrul Aizad Awareness Computer games. Computer simulated games. Electronic games This study was conducted to analysis about the benefits of playing online games. Online games are a hobby for teenagers and students where they can release stress and find peace while playing them. In the unconscious, online games also have a lot of positive effects on them where there are many advantages when playing online games For example, can improve your communication skill, expand your network and strengthen strategies. This research provides benefits in playing online games where we can motivate ourselves, can control our emotions indirectly by playing online games to calm the fibrous emotions. Playing online games also can improve social skills (Hazril Md Nor, 2020). Comparative research of Singapore school students, Japanese children, and US college students were conducted in 2009, and the findings revealed that social and online games developed pleasant persons. The study's three objectives are presented in this paper. Firstly, to search the advantages and disadvantages of playing online games. Next, to know the factor that contribute to the bad perception of online gaming. Last but not least, to design and conduct an awareness campaign in promoting the advantages of playing online games. To collect data for this study, researchers utilized a Google form to create a questionnaire. The findings were quantitatively examined and reported by the researchers. In addition, the researcher collected material from secondary sources such as papers, books, news, and internet resources. The findings of the study also recommended that teenagers and students learn how to correctly use the platform of online games and how to harness the benefits of online games to improve themselves and become better in life. 2022 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/63135/1/63135.pdf An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin. (2022) Degree thesis, thesis, Universiti Teknologi MARA, Melaka.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Awareness
Computer games. Computer simulated games. Electronic games
spellingShingle Awareness
Computer games. Computer simulated games. Electronic games
Samsudin, Muhammad Nasrul Aizad
An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin
description This study was conducted to analysis about the benefits of playing online games. Online games are a hobby for teenagers and students where they can release stress and find peace while playing them. In the unconscious, online games also have a lot of positive effects on them where there are many advantages when playing online games For example, can improve your communication skill, expand your network and strengthen strategies. This research provides benefits in playing online games where we can motivate ourselves, can control our emotions indirectly by playing online games to calm the fibrous emotions. Playing online games also can improve social skills (Hazril Md Nor, 2020). Comparative research of Singapore school students, Japanese children, and US college students were conducted in 2009, and the findings revealed that social and online games developed pleasant persons. The study's three objectives are presented in this paper. Firstly, to search the advantages and disadvantages of playing online games. Next, to know the factor that contribute to the bad perception of online gaming. Last but not least, to design and conduct an awareness campaign in promoting the advantages of playing online games. To collect data for this study, researchers utilized a Google form to create a questionnaire. The findings were quantitatively examined and reported by the researchers. In addition, the researcher collected material from secondary sources such as papers, books, news, and internet resources. The findings of the study also recommended that teenagers and students learn how to correctly use the platform of online games and how to harness the benefits of online games to improve themselves and become better in life.
format Thesis
author Samsudin, Muhammad Nasrul Aizad
author_facet Samsudin, Muhammad Nasrul Aizad
author_sort Samsudin, Muhammad Nasrul Aizad
title An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin
title_short An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin
title_full An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin
title_fullStr An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin
title_full_unstemmed An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin
title_sort awareness campaign about the benefits of playing online games / muhammad nasrul aizad samsudin
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/63135/1/63135.pdf
https://ir.uitm.edu.my/id/eprint/63135/
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score 13.209306