An awareness campaign about the benefits of playing online games / Muhammad Nasrul Aizad Samsudin

This study was conducted to analysis about the benefits of playing online games. Online games are a hobby for teenagers and students where they can release stress and find peace while playing them. In the unconscious, online games also have a lot of positive effects on them where there are many adva...

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Bibliographic Details
Main Author: Samsudin, Muhammad Nasrul Aizad
Format: Thesis
Language:English
Published: 2022
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/63135/1/63135.pdf
https://ir.uitm.edu.my/id/eprint/63135/
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Summary:This study was conducted to analysis about the benefits of playing online games. Online games are a hobby for teenagers and students where they can release stress and find peace while playing them. In the unconscious, online games also have a lot of positive effects on them where there are many advantages when playing online games For example, can improve your communication skill, expand your network and strengthen strategies. This research provides benefits in playing online games where we can motivate ourselves, can control our emotions indirectly by playing online games to calm the fibrous emotions. Playing online games also can improve social skills (Hazril Md Nor, 2020). Comparative research of Singapore school students, Japanese children, and US college students were conducted in 2009, and the findings revealed that social and online games developed pleasant persons. The study's three objectives are presented in this paper. Firstly, to search the advantages and disadvantages of playing online games. Next, to know the factor that contribute to the bad perception of online gaming. Last but not least, to design and conduct an awareness campaign in promoting the advantages of playing online games. To collect data for this study, researchers utilized a Google form to create a questionnaire. The findings were quantitatively examined and reported by the researchers. In addition, the researcher collected material from secondary sources such as papers, books, news, and internet resources. The findings of the study also recommended that teenagers and students learn how to correctly use the platform of online games and how to harness the benefits of online games to improve themselves and become better in life.