Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee

Chinese character s often categorized as logographic writing systems . In an ideographic or comparison, Chinese characters have different writing systems with alphabetical writing systems. Learners show unsatisfactory results due to the complexity of orthographic structure i...

Full description

Saved in:
Bibliographic Details
Main Authors: Ting, Hie Ling, Lam, Kai Chee
Format: Article
Language:English
Published: Universiti Teknologi MARA Cawangan Kedah 2021
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/50403/1/50403.pdf
https://ir.uitm.edu.my/id/eprint/50403/
https://voa.uitm.edu.my/v1/voa-issue/2021-volume-17/issue-2
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uitm.ir.50403
record_format eprints
spelling my.uitm.ir.504032021-09-17T03:25:21Z https://ir.uitm.edu.my/id/eprint/50403/ Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee Ting, Hie Ling Lam, Kai Chee Educational technology Learning. Learning strategies Learning ability Chinese character s often categorized as logographic writing systems . In an ideographic or comparison, Chinese characters have different writing systems with alphabetical writing systems. Learners show unsatisfactory results due to the complexity of orthographic structure in Chinese characters which also led to a negative impact on Mandarin learning. Thus, an educational card game, namely “Chinese Character Battle (CCB)” was designed for Mandarin learners to learn Chinese characters. This educational card game was implemented in Mandarin as Foreign Language (MFL) classroom for this preliminary study as a step to explore users’ perceptions about CCB and the impact of CCB in Chinese character recognition. An online survey, pre-test, and post-test were used to achieve the objectives of this study. A recorded video of “How to Play CCB” was shared with participants prior to the use of CCB. Non-native Chinese learners from University Teknologi Mara, Sarawak branch, Mukah campus participate in this study. The findings of this study revealed that: (1) participants responded positively towards the use of CCB; (2) the implementation of CCB showed positive impact on Chinese character recognition. Hence, it could be concluded that CCB is an effective and useful supplementary learning tool for Mandarin learners to improve their Chinese character recognition Universiti Teknologi MARA Cawangan Kedah 2021 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/50403/1/50403.pdf ID50403 Ting, Hie Ling and Lam, Kai Chee (2021) Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee. Voice of Academia, 17 (2). pp. 177-185. ISSN 1985-5079 https://voa.uitm.edu.my/v1/voa-issue/2021-volume-17/issue-2
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Learning. Learning strategies
Learning ability
spellingShingle Educational technology
Learning. Learning strategies
Learning ability
Ting, Hie Ling
Lam, Kai Chee
Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee
description Chinese character s often categorized as logographic writing systems . In an ideographic or comparison, Chinese characters have different writing systems with alphabetical writing systems. Learners show unsatisfactory results due to the complexity of orthographic structure in Chinese characters which also led to a negative impact on Mandarin learning. Thus, an educational card game, namely “Chinese Character Battle (CCB)” was designed for Mandarin learners to learn Chinese characters. This educational card game was implemented in Mandarin as Foreign Language (MFL) classroom for this preliminary study as a step to explore users’ perceptions about CCB and the impact of CCB in Chinese character recognition. An online survey, pre-test, and post-test were used to achieve the objectives of this study. A recorded video of “How to Play CCB” was shared with participants prior to the use of CCB. Non-native Chinese learners from University Teknologi Mara, Sarawak branch, Mukah campus participate in this study. The findings of this study revealed that: (1) participants responded positively towards the use of CCB; (2) the implementation of CCB showed positive impact on Chinese character recognition. Hence, it could be concluded that CCB is an effective and useful supplementary learning tool for Mandarin learners to improve their Chinese character recognition
format Article
author Ting, Hie Ling
Lam, Kai Chee
author_facet Ting, Hie Ling
Lam, Kai Chee
author_sort Ting, Hie Ling
title Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee
title_short Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee
title_full Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee
title_fullStr Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee
title_full_unstemmed Educational card game for chinese character learning / Ting Hie Ling and Lam Kai Chee
title_sort educational card game for chinese character learning / ting hie ling and lam kai chee
publisher Universiti Teknologi MARA Cawangan Kedah
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/50403/1/50403.pdf
https://ir.uitm.edu.my/id/eprint/50403/
https://voa.uitm.edu.my/v1/voa-issue/2021-volume-17/issue-2
_version_ 1712288382149722112
score 13.15806