Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph

In this study, Challenge-Based learning (CBL) is implemented in Visual programming course as a mean to improve students’ programming skills. CBL provides authentic learning experience in collaborative group learning to enhance students’ deeper conceptual learning. The researchers created Oh My Code...

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Main Authors: Zaini, Zuraini Hanim, Joseph, Easter
Other Authors: Noorezam, Maisarah
Format: Conference or Workshop Item
Language:English
Published: UiTM Cawangan Johor Kampus Pasir Gudang 2020
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/39157/1/39157i.pdf
https://ir.uitm.edu.my/id/eprint/39157/
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spelling my.uitm.ir.391572021-09-10T02:03:42Z https://ir.uitm.edu.my/id/eprint/39157/ Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph Zaini, Zuraini Hanim Joseph, Easter Blended learning. Computer assisted instruction. Programmed instruction Motivation in education. Interest. Attention In this study, Challenge-Based learning (CBL) is implemented in Visual programming course as a mean to improve students’ programming skills. CBL provides authentic learning experience in collaborative group learning to enhance students’ deeper conceptual learning. The researchers created Oh My Code Programing Competition (OMC) to employ the CBL in the Visual Programming Course. OMC is a CBL technology apps invention project which emphasizes the innovation of the creation of an information system by instilling a business perspective in it. There are 3 main phases of CBL in OMC which consist of: 1) Challenge instructions by lecturer, 2) Preparations towards challenge 3) Delivery of complete challenge. A total of 50 students were involved in this study. The students’ reflection was gathered through an open-ended online survey. The analysis was done using Co- occurrences Analysis. In summary, the OMC in Visual programming course demonstrates that the foundation in technology can make the students successfully take on the challenge to develop a system prototype with both technical and societal component. Through this CBL, students indirectly developed various professional skills such as teamwork communication and problem solving. UiTM Cawangan Johor Kampus Pasir Gudang Noorezam, Maisarah Jasman, Nurul Hijah Khairol Anuar, Nur Alyani Mokhtar, Muhammad Taib, Siti Aishah Othman, Diana Amat, Dia Widyawati Sarijari, Haniza Sumery, Zuraidah Abu Bakar, Siti Zarikh Sofiah 2020-10 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/39157/1/39157i.pdf ID39157 Zaini, Zuraini Hanim and Joseph, Easter (2020) Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph. In: Virtual Symposium on Teaching and Learning (VSTL) 2020.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Blended learning. Computer assisted instruction. Programmed instruction
Motivation in education. Interest. Attention
spellingShingle Blended learning. Computer assisted instruction. Programmed instruction
Motivation in education. Interest. Attention
Zaini, Zuraini Hanim
Joseph, Easter
Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph
description In this study, Challenge-Based learning (CBL) is implemented in Visual programming course as a mean to improve students’ programming skills. CBL provides authentic learning experience in collaborative group learning to enhance students’ deeper conceptual learning. The researchers created Oh My Code Programing Competition (OMC) to employ the CBL in the Visual Programming Course. OMC is a CBL technology apps invention project which emphasizes the innovation of the creation of an information system by instilling a business perspective in it. There are 3 main phases of CBL in OMC which consist of: 1) Challenge instructions by lecturer, 2) Preparations towards challenge 3) Delivery of complete challenge. A total of 50 students were involved in this study. The students’ reflection was gathered through an open-ended online survey. The analysis was done using Co- occurrences Analysis. In summary, the OMC in Visual programming course demonstrates that the foundation in technology can make the students successfully take on the challenge to develop a system prototype with both technical and societal component. Through this CBL, students indirectly developed various professional skills such as teamwork communication and problem solving.
author2 Noorezam, Maisarah
author_facet Noorezam, Maisarah
Zaini, Zuraini Hanim
Joseph, Easter
format Conference or Workshop Item
author Zaini, Zuraini Hanim
Joseph, Easter
author_sort Zaini, Zuraini Hanim
title Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph
title_short Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph
title_full Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph
title_fullStr Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph
title_full_unstemmed Qualitative analysis of challenge- based learning on programming course / Zuraini Hanim Zaini and Easter Joseph
title_sort qualitative analysis of challenge- based learning on programming course / zuraini hanim zaini and easter joseph
publisher UiTM Cawangan Johor Kampus Pasir Gudang
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/39157/1/39157i.pdf
https://ir.uitm.edu.my/id/eprint/39157/
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score 13.201949