Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan

Recently, learners were digital natives. They grew up with modern technologies. Therefore, teachers had to solve important issues related to the adaptation of the learning process towards students who had different learning styles and new requirements for teaching and learning. Gamification was one...

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Main Author: Adnan, Muhammad Izzat
Format: Thesis
Language:English
Published: 2019
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Online Access:http://ir.uitm.edu.my/id/eprint/26600/1/TD_MUHAMMAD%20IZZAT%20ADNAN%20CS%20R%2019_5.pdf
http://ir.uitm.edu.my/id/eprint/26600/
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spelling my.uitm.ir.266002019-11-27T03:05:04Z http://ir.uitm.edu.my/id/eprint/26600/ Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan Adnan, Muhammad Izzat Back propagation (Artificial intelligence) Instruments and machines Recently, learners were digital natives. They grew up with modern technologies. Therefore, teachers had to solve important issues related to the adaptation of the learning process towards students who had different learning styles and new requirements for teaching and learning. Gamification was one of the educational approaches and techniques that can be use to increase motivation and engagement of learners. The aim of the current project was to identify type of gaming component, criteria and guidelines also to develop games for alertness and perception. Lastly to evaluate result of usability from the games. The methodology that has been are GAMED. The significant of the project are to gain the interest of students to learn by playing games and increases their motivation. The testing has been done to student and the result was 30 respondents agree that the games can help improved their focus. For future works, The improvements that could be done in the future is to add more creativity games, for example, adding animations on the screen. 2019-11-26 Thesis NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/26600/1/TD_MUHAMMAD%20IZZAT%20ADNAN%20CS%20R%2019_5.pdf Adnan, Muhammad Izzat (2019) Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan. Degree thesis, Universiti Teknologi MARA, Perlis.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Back propagation (Artificial intelligence)
Instruments and machines
spellingShingle Back propagation (Artificial intelligence)
Instruments and machines
Adnan, Muhammad Izzat
Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
description Recently, learners were digital natives. They grew up with modern technologies. Therefore, teachers had to solve important issues related to the adaptation of the learning process towards students who had different learning styles and new requirements for teaching and learning. Gamification was one of the educational approaches and techniques that can be use to increase motivation and engagement of learners. The aim of the current project was to identify type of gaming component, criteria and guidelines also to develop games for alertness and perception. Lastly to evaluate result of usability from the games. The methodology that has been are GAMED. The significant of the project are to gain the interest of students to learn by playing games and increases their motivation. The testing has been done to student and the result was 30 respondents agree that the games can help improved their focus. For future works, The improvements that could be done in the future is to add more creativity games, for example, adding animations on the screen.
format Thesis
author Adnan, Muhammad Izzat
author_facet Adnan, Muhammad Izzat
author_sort Adnan, Muhammad Izzat
title Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
title_short Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
title_full Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
title_fullStr Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
title_full_unstemmed Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
title_sort alertness and perception gamification in education toward increase student focus / muhammad izzat adnan
publishDate 2019
url http://ir.uitm.edu.my/id/eprint/26600/1/TD_MUHAMMAD%20IZZAT%20ADNAN%20CS%20R%2019_5.pdf
http://ir.uitm.edu.my/id/eprint/26600/
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score 13.154949