The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom

Vocabulary and the lack of possession of it, can seriously deter one’s ability to master a second language.Thus,teachers of ESL must learn how best to impart vocabulary knowledge to their students. The main aim of this research is to determine the effectiveness of using game in teaching and learning...

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Main Author: Askom, Siti Arjuna
Format: Thesis
Language:English
Published: 2015
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/109183/1/109183.pdf
https://ir.uitm.edu.my/id/eprint/109183/
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spelling my.uitm.ir.1091832025-01-18T23:45:43Z https://ir.uitm.edu.my/id/eprint/109183/ The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom Askom, Siti Arjuna Vocabulary Vocabulary and the lack of possession of it, can seriously deter one’s ability to master a second language.Thus,teachers of ESL must learn how best to impart vocabulary knowledge to their students. The main aim of this research is to determine the effectiveness of using game in teaching and learning vocabulary. 30 students of the Year 3 primary school students have been choosen as the respondents of this research. The instruments used are questionnaires, pre-test and post-test test. The data were analyzed using percentage. The finding shows that teachers are aware of the importance of vocabulary to be taught among the students. By using games activities, more or less it will help the students to improve their language skills. This research clearly showed and proof that the role of game in teaching and learning is effective to the students and has successfully help the students in improving their vocabulary knowledge. 2015 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/109183/1/109183.pdf The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom. (2015) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Vocabulary
spellingShingle Vocabulary
Askom, Siti Arjuna
The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
description Vocabulary and the lack of possession of it, can seriously deter one’s ability to master a second language.Thus,teachers of ESL must learn how best to impart vocabulary knowledge to their students. The main aim of this research is to determine the effectiveness of using game in teaching and learning vocabulary. 30 students of the Year 3 primary school students have been choosen as the respondents of this research. The instruments used are questionnaires, pre-test and post-test test. The data were analyzed using percentage. The finding shows that teachers are aware of the importance of vocabulary to be taught among the students. By using games activities, more or less it will help the students to improve their language skills. This research clearly showed and proof that the role of game in teaching and learning is effective to the students and has successfully help the students in improving their vocabulary knowledge.
format Thesis
author Askom, Siti Arjuna
author_facet Askom, Siti Arjuna
author_sort Askom, Siti Arjuna
title The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
title_short The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
title_full The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
title_fullStr The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
title_full_unstemmed The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
title_sort effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / siti arjuna askom
publishDate 2015
url https://ir.uitm.edu.my/id/eprint/109183/1/109183.pdf
https://ir.uitm.edu.my/id/eprint/109183/
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score 13.235796