The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom
Vocabulary and the lack of possession of it, can seriously deter one’s ability to master a second language.Thus,teachers of ESL must learn how best to impart vocabulary knowledge to their students. The main aim of this research is to determine the effectiveness of using game in teaching and learning...
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my.uitm.ir.1091832025-01-18T23:45:43Z https://ir.uitm.edu.my/id/eprint/109183/ The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom Askom, Siti Arjuna Vocabulary Vocabulary and the lack of possession of it, can seriously deter one’s ability to master a second language.Thus,teachers of ESL must learn how best to impart vocabulary knowledge to their students. The main aim of this research is to determine the effectiveness of using game in teaching and learning vocabulary. 30 students of the Year 3 primary school students have been choosen as the respondents of this research. The instruments used are questionnaires, pre-test and post-test test. The data were analyzed using percentage. The finding shows that teachers are aware of the importance of vocabulary to be taught among the students. By using games activities, more or less it will help the students to improve their language skills. This research clearly showed and proof that the role of game in teaching and learning is effective to the students and has successfully help the students in improving their vocabulary knowledge. 2015 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/109183/1/109183.pdf The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom. (2015) Degree thesis, thesis, Universiti Teknologi MARA, Terengganu. |
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Vocabulary and the lack of possession of it, can seriously deter one’s ability to master a second language.Thus,teachers of ESL must learn how best to impart vocabulary knowledge to their students. The main aim of this research is to determine the effectiveness of using game in teaching and learning vocabulary. 30 students of the Year 3 primary school students have been choosen as the respondents of this research. The instruments used are questionnaires, pre-test and post-test test. The data were analyzed using percentage. The finding shows that teachers are aware of the importance of vocabulary to be taught among the students. By using games activities, more or less it will help the students to improve their language skills. This research clearly showed and proof that the role of game in teaching and learning is effective to the students and has successfully help the students in improving their vocabulary knowledge. |
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Thesis |
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Askom, Siti Arjuna |
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Askom, Siti Arjuna |
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Askom, Siti Arjuna |
title |
The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom |
title_short |
The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom |
title_full |
The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom |
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The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom |
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The effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / Siti Arjuna Askom |
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effectiveness of using game to improve students’ vocabulary knowledge among year 3 students / siti arjuna askom |
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2015 |
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https://ir.uitm.edu.my/id/eprint/109183/1/109183.pdf https://ir.uitm.edu.my/id/eprint/109183/ |
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