Pay to play: Understanding gamer’s motivation through semantic analysis

Understanding what motivates a gamer to pay to play a game could enhance the gaming industry. One of the ways to understand game players experiences is through exploration via their text communication. This study explores text communication posted on the Steam digital distribution platform on paid-p...

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Main Authors: Teh, Phoey Lee *, Irina, Pak *
Format: Conference or Workshop Item
Language:English
Published: 2021
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Online Access:http://eprints.sunway.edu.my/1964/1/Teh%20Phoey%20Lee%202021_pay%20to%20play%20understanding%20gamer%E2%80%99s%20motivation%20through%20semantic%20analysis.pdf
http://eprints.sunway.edu.my/1964/
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spelling my.sunway.eprints.19642022-07-25T08:48:29Z http://eprints.sunway.edu.my/1964/ Pay to play: Understanding gamer’s motivation through semantic analysis Teh, Phoey Lee * Irina, Pak * QA76 Computer software Understanding what motivates a gamer to pay to play a game could enhance the gaming industry. One of the ways to understand game players experiences is through exploration via their text communication. This study explores text communication posted on the Steam digital distribution platform on paid-play games. A total of 7255 gamer text communicated were collected and analysed. Reviews from the past pinpointed that elements such as social influence, entertaining features, graphic design, music, and soundtrack used in the game could influence the game playing experience. To study those, we use mix-method (qualitative and quantitative) methods to analyse the data. We invite three human coders to categorise statements associating with its elements and aspects. Next, with the aid of Wmatrix, a semantic analysis system, we tabulate and elaborate the emotion words associating with the gameplay elements. The result shows that the positive feeling of love and joy highly encourages the gamer’s overall game playing experience. Elements such as the storyline, design of the Avatar and the entertaining features are the primary motivation of the gameplay. 2021 Conference or Workshop Item PeerReviewed text en cc_by_nc_4 http://eprints.sunway.edu.my/1964/1/Teh%20Phoey%20Lee%202021_pay%20to%20play%20understanding%20gamer%E2%80%99s%20motivation%20through%20semantic%20analysis.pdf Teh, Phoey Lee * and Irina, Pak * (2021) Pay to play: Understanding gamer’s motivation through semantic analysis. In: IIWAS 2021 : The 23rd International Conference on Information Integration and Web-based Applications & Services, 29 November - 1 December 2021, Linz, Austria. (In Press)
institution Sunway University
building Sunway Campus Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Sunway University
content_source Sunway Institutional Repository
url_provider http://eprints.sunway.edu.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Teh, Phoey Lee *
Irina, Pak *
Pay to play: Understanding gamer’s motivation through semantic analysis
description Understanding what motivates a gamer to pay to play a game could enhance the gaming industry. One of the ways to understand game players experiences is through exploration via their text communication. This study explores text communication posted on the Steam digital distribution platform on paid-play games. A total of 7255 gamer text communicated were collected and analysed. Reviews from the past pinpointed that elements such as social influence, entertaining features, graphic design, music, and soundtrack used in the game could influence the game playing experience. To study those, we use mix-method (qualitative and quantitative) methods to analyse the data. We invite three human coders to categorise statements associating with its elements and aspects. Next, with the aid of Wmatrix, a semantic analysis system, we tabulate and elaborate the emotion words associating with the gameplay elements. The result shows that the positive feeling of love and joy highly encourages the gamer’s overall game playing experience. Elements such as the storyline, design of the Avatar and the entertaining features are the primary motivation of the gameplay.
format Conference or Workshop Item
author Teh, Phoey Lee *
Irina, Pak *
author_facet Teh, Phoey Lee *
Irina, Pak *
author_sort Teh, Phoey Lee *
title Pay to play: Understanding gamer’s motivation through semantic analysis
title_short Pay to play: Understanding gamer’s motivation through semantic analysis
title_full Pay to play: Understanding gamer’s motivation through semantic analysis
title_fullStr Pay to play: Understanding gamer’s motivation through semantic analysis
title_full_unstemmed Pay to play: Understanding gamer’s motivation through semantic analysis
title_sort pay to play: understanding gamer’s motivation through semantic analysis
publishDate 2021
url http://eprints.sunway.edu.my/1964/1/Teh%20Phoey%20Lee%202021_pay%20to%20play%20understanding%20gamer%E2%80%99s%20motivation%20through%20semantic%20analysis.pdf
http://eprints.sunway.edu.my/1964/
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score 13.211869