Using educational game apps in improving students mathematics’ learning: an exploratory study on third grader at-risk classroom at primary school in Selangor, Malaysia

Researches on the effectiveness of technology used in learning had shed different light on its affordances in line with the 21st century students. With the student getting savvy by days, this call for newer and relevant approaches towards the use of technology in the classroom. The use of technology...

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Bibliographic Details
Main Authors: Mohd Hashim, Syaza Hazirah, Hashim, Sulaiman, Tunku Ahmad, Tunku Badariah
Format: Article
Language:English
Published: Contemporary Research Center CRC Publications 2019
Subjects:
Online Access:http://irep.iium.edu.my/72929/1/21.pdf
http://irep.iium.edu.my/72929/
https://www.ijern.com/journal/2019/May-2019/21.pdf
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