THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)

This research aims to identify the effectiveness of gamification in learning Arabic Cohesive Devices. Gamification refers to the application of game mechanics in non-game environments to enhance the enacted processes and the experience of its participants. The researcher used the quantitative...

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Main Authors: Mohd Ismath, Nurul Hanilah, Jalil, Siti Zubaidah, Tg Abdul Rahman, Tg Ainul Farha
Format: Article
Language:English
Published: Research & Innovation Management Centre (RMC), International Islamic University College Selangor (KUIS), Malaysia. 2022
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Online Access:http://irep.iium.edu.my/102242/1/published%20in%20attarbawi.pdf
http://irep.iium.edu.my/102242/
http://journal.kuis.edu.my/attarbawiy/
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spelling my.iium.irep.1022422022-12-21T06:36:34Z http://irep.iium.edu.my/102242/ THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab) Mohd Ismath, Nurul Hanilah Jalil, Siti Zubaidah Tg Abdul Rahman, Tg Ainul Farha H62 Study and teaching. Research This research aims to identify the effectiveness of gamification in learning Arabic Cohesive Devices. Gamification refers to the application of game mechanics in non-game environments to enhance the enacted processes and the experience of its participants. The researcher used the quantitative descriptive approach and distributed the questionnaire using a survey method to 50 first- and second-year students from the University Sains Islam Malaysia. The questionnaire was distributed to the sample members through Google Form. Then, the researcher collected the data and used SPSS to analyze it and extract the means and standard deviations. From the search results, Gamification has a positive effect on students in higher education, especially in learning a foreign language, and through it, the process of learning Arabic Cohesive Devices increases the students' motivation. Finally, gamification provides the opportunity for learners to engage with content in an effective, informal learning environment Research & Innovation Management Centre (RMC), International Islamic University College Selangor (KUIS), Malaysia. 2022-12-20 Article PeerReviewed application/pdf en http://irep.iium.edu.my/102242/1/published%20in%20attarbawi.pdf Mohd Ismath, Nurul Hanilah and Jalil, Siti Zubaidah and Tg Abdul Rahman, Tg Ainul Farha (2022) THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab). Attarbawiy: Malaysian Online Journal of Education, Vol. 6 (2 (2022)). pp. 28-36. E-ISSN 2600-7622 http://journal.kuis.edu.my/attarbawiy/
institution Universiti Islam Antarabangsa Malaysia
building IIUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider International Islamic University Malaysia
content_source IIUM Repository (IREP)
url_provider http://irep.iium.edu.my/
language English
topic H62 Study and teaching. Research
spellingShingle H62 Study and teaching. Research
Mohd Ismath, Nurul Hanilah
Jalil, Siti Zubaidah
Tg Abdul Rahman, Tg Ainul Farha
THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)
description This research aims to identify the effectiveness of gamification in learning Arabic Cohesive Devices. Gamification refers to the application of game mechanics in non-game environments to enhance the enacted processes and the experience of its participants. The researcher used the quantitative descriptive approach and distributed the questionnaire using a survey method to 50 first- and second-year students from the University Sains Islam Malaysia. The questionnaire was distributed to the sample members through Google Form. Then, the researcher collected the data and used SPSS to analyze it and extract the means and standard deviations. From the search results, Gamification has a positive effect on students in higher education, especially in learning a foreign language, and through it, the process of learning Arabic Cohesive Devices increases the students' motivation. Finally, gamification provides the opportunity for learners to engage with content in an effective, informal learning environment
format Article
author Mohd Ismath, Nurul Hanilah
Jalil, Siti Zubaidah
Tg Abdul Rahman, Tg Ainul Farha
author_facet Mohd Ismath, Nurul Hanilah
Jalil, Siti Zubaidah
Tg Abdul Rahman, Tg Ainul Farha
author_sort Mohd Ismath, Nurul Hanilah
title THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)
title_short THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)
title_full THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)
title_fullStr THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)
title_full_unstemmed THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC COHESIVE DEVICES (Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam Bahasa Arab)
title_sort effectiveness of gamification in learning arabic cohesive devices (keberkesanan gamifikasi dalam mempelajari kata penyambung dalam bahasa arab)
publisher Research & Innovation Management Centre (RMC), International Islamic University College Selangor (KUIS), Malaysia.
publishDate 2022
url http://irep.iium.edu.my/102242/1/published%20in%20attarbawi.pdf
http://irep.iium.edu.my/102242/
http://journal.kuis.edu.my/attarbawiy/
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score 13.211869