The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™
This report is a preliminary step onto developing a new way of rehabilitation technique for stroke patient using Microsoft Kinect as the input device. Currently, many typical virtual reality based stroke rehab has been practices to treat these patient such as treadmill, pointing device, hands glo...
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Universiti Teknologi Petronas
2011
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my-utp-utpedia.87622017-01-25T09:41:24Z http://utpedia.utp.edu.my/8762/ The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ Hapsami, Hafif Halmi T Technology (General) This report is a preliminary step onto developing a new way of rehabilitation technique for stroke patient using Microsoft Kinect as the input device. Currently, many typical virtual reality based stroke rehab has been practices to treat these patient such as treadmill, pointing device, hands glove, body suit and many more whereby they have been identified as costly, bulky and also not feasible for distance patients to have their regular set of rehab exercises. With such problems in place, it is crucial to have a better solution which could help the medical industry to stay innovative, creative and effective. Moreover, this project aims to produce a low cost home-based physical VR therapy application intended for hand stroke patients. The project will involves several phases which follow the incremental model whereby firstly the construction of the basic game environment followed by the analysis and design of the system or rehab activities requirements, the implementation of the prototype which enhanced with the usability testing result, further testing and finally the increment routines to complete the milestones. Universiti Teknologi Petronas 2011-12 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/8762/1/2011%20-%20The%20usage%20of%20immersive%20virtual%20reality%20in%20stroke%20rehabilitation%20by%20using%20microsoft%20kinect.pdf Hapsami, Hafif Halmi (2011) The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™. Universiti Teknologi Petronas. (Unpublished) |
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T Technology (General) Hapsami, Hafif Halmi The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ |
description |
This report is a preliminary step onto developing a new way of rehabilitation
technique for stroke patient using Microsoft Kinect as the input device. Currently, many
typical virtual reality based stroke rehab has been practices to treat these patient such as
treadmill, pointing device, hands glove, body suit and many more whereby they have
been identified as costly, bulky and also not feasible for distance patients to have their
regular set of rehab exercises. With such problems in place, it is crucial to have a better
solution which could help the medical industry to stay innovative, creative and effective.
Moreover, this project aims to produce a low cost home-based physical VR therapy
application intended for hand stroke patients. The project will involves several phases
which follow the incremental model whereby firstly the construction of the basic game
environment followed by the analysis and design of the system or rehab activities
requirements, the implementation of the prototype which enhanced with the usability
testing result, further testing and finally the increment routines to complete the
milestones. |
format |
Final Year Project |
author |
Hapsami, Hafif Halmi |
author_facet |
Hapsami, Hafif Halmi |
author_sort |
Hapsami, Hafif Halmi |
title |
The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ |
title_short |
The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ |
title_full |
The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ |
title_fullStr |
The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ |
title_full_unstemmed |
The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™ |
title_sort |
use of lmmersive virtual reality in stroke rehabilitation by using microsoft kinect™ |
publisher |
Universiti Teknologi Petronas |
publishDate |
2011 |
url |
http://utpedia.utp.edu.my/8762/1/2011%20-%20The%20usage%20of%20immersive%20virtual%20reality%20in%20stroke%20rehabilitation%20by%20using%20microsoft%20kinect.pdf http://utpedia.utp.edu.my/8762/ |
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13.160551 |