The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™

This report is a preliminary step onto developing a new way of rehabilitation technique for stroke patient using Microsoft Kinect as the input device. Currently, many typical virtual reality based stroke rehab has been practices to treat these patient such as treadmill, pointing device, hands glo...

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Bibliographic Details
Main Author: Hapsami, Hafif Halmi
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2011
Subjects:
Online Access:http://utpedia.utp.edu.my/8762/1/2011%20-%20The%20usage%20of%20immersive%20virtual%20reality%20in%20stroke%20rehabilitation%20by%20using%20microsoft%20kinect.pdf
http://utpedia.utp.edu.my/8762/
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