Chemistry Mobile Game-Based Tutorial
During the past decades, the world had been rapidly advancing especially in the terms of interactive multimedia. The advancements had affected humans throughout the world, despite of ages and races and especially had affected teenagers, ranging from the age of 16 to 24 years old. They had been in...
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Universiti Teknologi Petronas
2011
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Online Access: | http://utpedia.utp.edu.my/6959/1/2011%20-%20Chemistry%20mobile%20Game-based%20tutorial.pdf http://utpedia.utp.edu.my/6959/ |
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my-utp-utpedia.69592017-01-25T09:42:21Z http://utpedia.utp.edu.my/6959/ Chemistry Mobile Game-Based Tutorial Nabil Fikri, Abdul Rahman T Technology (General) During the past decades, the world had been rapidly advancing especially in the terms of interactive multimedia. The advancements had affected humans throughout the world, despite of ages and races and especially had affected teenagers, ranging from the age of 16 to 24 years old. They had been introduced with lots of new interactive multimedia's technologies, such as online gaming and three dimensional screens. However, the advancement did not go well in the education field. Teachers are still applying the conventional ways of teaching, which produces boredom to the students. This is also applied in chemistry, one of the important subjects in today' s world. Hence, the conventional way of teaching chemistry in high-school is boring and not interesting enough to develop student's interest. Furthermore, there are thousands of nomenclature, formulas and derivation need to be memorized by the students in progressing their way through the subject. For this reason, the researcher had come out with a concept in introducing a chemistry mobile game-based tutorial, which is intended in solving the problems. The objectives of the application are to research on the suitable types of game in providing educational storyline and effectively becoming a catalyst for student's interest in the subject of chemistry; to develop a prototype of Android™ based game which is based on the syllabus of chemistry and also to evaluate on the usability of the developed game. The genre of the game will be adventure plus role playing type of game. The game will be developed by following the iteration and incremental software development model. Three type ofleaming theory will be used as a guideline for the game, which are cognitivism, constructivism and behaviorism. Various tools such as Adobe Photoshop and Android™ development kit for Eclipse are used. It is hoped that the game will bring benefits especially for the students to appreciate chemistry better, not to learn for the sake of examination but to understand the real concept ultimately. Universiti Teknologi Petronas 2011-05 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/6959/1/2011%20-%20Chemistry%20mobile%20Game-based%20tutorial.pdf Nabil Fikri, Abdul Rahman (2011) Chemistry Mobile Game-Based Tutorial. Universiti Teknologi Petronas. (Unpublished) |
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T Technology (General) Nabil Fikri, Abdul Rahman Chemistry Mobile Game-Based Tutorial |
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During the past decades, the world had been rapidly advancing especially in the
terms of interactive multimedia. The advancements had affected humans
throughout the world, despite of ages and races and especially had affected
teenagers, ranging from the age of 16 to 24 years old. They had been introduced
with lots of new interactive multimedia's technologies, such as online gaming and
three dimensional screens. However, the advancement did not go well in the
education field. Teachers are still applying the conventional ways of teaching,
which produces boredom to the students. This is also applied in chemistry, one of
the important subjects in today' s world. Hence, the conventional way of teaching
chemistry in high-school is boring and not interesting enough to develop student's
interest. Furthermore, there are thousands of nomenclature, formulas and
derivation need to be memorized by the students in progressing their way through
the subject. For this reason, the researcher had come out with a concept in
introducing a chemistry mobile game-based tutorial, which is intended in solving
the problems. The objectives of the application are to research on the suitable
types of game in providing educational storyline and effectively becoming a
catalyst for student's interest in the subject of chemistry; to develop a prototype of
Android™ based game which is based on the syllabus of chemistry and also to
evaluate on the usability of the developed game. The genre of the game will be
adventure plus role playing type of game. The game will be developed by
following the iteration and incremental software development model. Three type
ofleaming theory will be used as a guideline for the game, which are cognitivism,
constructivism and behaviorism. Various tools such as Adobe Photoshop and
Android™ development kit for Eclipse are used. It is hoped that the game will
bring benefits especially for the students to appreciate chemistry better, not to
learn for the sake of examination but to understand the real concept ultimately. |
format |
Final Year Project |
author |
Nabil Fikri, Abdul Rahman |
author_facet |
Nabil Fikri, Abdul Rahman |
author_sort |
Nabil Fikri, Abdul Rahman |
title |
Chemistry Mobile Game-Based Tutorial |
title_short |
Chemistry Mobile Game-Based Tutorial |
title_full |
Chemistry Mobile Game-Based Tutorial |
title_fullStr |
Chemistry Mobile Game-Based Tutorial |
title_full_unstemmed |
Chemistry Mobile Game-Based Tutorial |
title_sort |
chemistry mobile game-based tutorial |
publisher |
Universiti Teknologi Petronas |
publishDate |
2011 |
url |
http://utpedia.utp.edu.my/6959/1/2011%20-%20Chemistry%20mobile%20Game-based%20tutorial.pdf http://utpedia.utp.edu.my/6959/ |
_version_ |
1739831406880620544 |
score |
13.160551 |