Chemistry Mobile Game-Based Tutorial

During the past decades, the world had been rapidly advancing especially in the terms of interactive multimedia. The advancements had affected humans throughout the world, despite of ages and races and especially had affected teenagers, ranging from the age of 16 to 24 years old. They had been in...

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Bibliographic Details
Main Author: Nabil Fikri, Abdul Rahman
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2011
Subjects:
Online Access:http://utpedia.utp.edu.my/6959/1/2011%20-%20Chemistry%20mobile%20Game-based%20tutorial.pdf
http://utpedia.utp.edu.my/6959/
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Summary:During the past decades, the world had been rapidly advancing especially in the terms of interactive multimedia. The advancements had affected humans throughout the world, despite of ages and races and especially had affected teenagers, ranging from the age of 16 to 24 years old. They had been introduced with lots of new interactive multimedia's technologies, such as online gaming and three dimensional screens. However, the advancement did not go well in the education field. Teachers are still applying the conventional ways of teaching, which produces boredom to the students. This is also applied in chemistry, one of the important subjects in today' s world. Hence, the conventional way of teaching chemistry in high-school is boring and not interesting enough to develop student's interest. Furthermore, there are thousands of nomenclature, formulas and derivation need to be memorized by the students in progressing their way through the subject. For this reason, the researcher had come out with a concept in introducing a chemistry mobile game-based tutorial, which is intended in solving the problems. The objectives of the application are to research on the suitable types of game in providing educational storyline and effectively becoming a catalyst for student's interest in the subject of chemistry; to develop a prototype of Android™ based game which is based on the syllabus of chemistry and also to evaluate on the usability of the developed game. The genre of the game will be adventure plus role playing type of game. The game will be developed by following the iteration and incremental software development model. Three type ofleaming theory will be used as a guideline for the game, which are cognitivism, constructivism and behaviorism. Various tools such as Adobe Photoshop and Android™ development kit for Eclipse are used. It is hoped that the game will bring benefits especially for the students to appreciate chemistry better, not to learn for the sake of examination but to understand the real concept ultimately.