Ping Pong Simulation

The purpose of this project is to come out with a working prototype of the Ping Pong game where the user can play Ping Pong game by using wireless detector of Ping Pong bat that is already equipped with infra red LED. Since normal virtual reality application requires a complex virtual reality sys...

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Bibliographic Details
Main Author: Radzi, Mohd Zulkhairi
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2008
Subjects:
Online Access:http://utpedia.utp.edu.my/10233/1/2008%20-%20Ping%20Pong%20Simulation.pdf
http://utpedia.utp.edu.my/10233/
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spelling my-utp-utpedia.102332017-01-25T09:45:17Z http://utpedia.utp.edu.my/10233/ Ping Pong Simulation Radzi, Mohd Zulkhairi ZA Information resources The purpose of this project is to come out with a working prototype of the Ping Pong game where the user can play Ping Pong game by using wireless detector of Ping Pong bat that is already equipped with infra red LED. Since normal virtual reality application requires a complex virtual reality system with a lot of wires and sophisticated gadgets to handle the application, this prototype of virtual reality Ping Pong game can be played by only using webcam and modified Ping Pong bat and the system requirement for the application is only average running PC that equip with Intel Pentium 4 or AMD Athlon. This project requires me to develop a game engine by using either DirectX or OpenGL graphic libraries. Both offer inherent advantages and disadvantages, hence warranting a study about these libraries and come out with a better solution. This project use waterfall method where the project consist of 3 phases that consist of all development step in waterfall model. Waterfall model is relevant because the project does not involve with customer. Hardware setup and basic application is done where the motion capture device is ready to be used and the application with basic functionality has completed. There is a lot of improvement that can be made to improve the whole system, both hardware and software. But there are limit where I can improve the hardware since the driver for motion capture is confidential. Universiti Teknologi Petronas 2008-01 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/10233/1/2008%20-%20Ping%20Pong%20Simulation.pdf Radzi, Mohd Zulkhairi (2008) Ping Pong Simulation. Universiti Teknologi Petronas. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic ZA Information resources
spellingShingle ZA Information resources
Radzi, Mohd Zulkhairi
Ping Pong Simulation
description The purpose of this project is to come out with a working prototype of the Ping Pong game where the user can play Ping Pong game by using wireless detector of Ping Pong bat that is already equipped with infra red LED. Since normal virtual reality application requires a complex virtual reality system with a lot of wires and sophisticated gadgets to handle the application, this prototype of virtual reality Ping Pong game can be played by only using webcam and modified Ping Pong bat and the system requirement for the application is only average running PC that equip with Intel Pentium 4 or AMD Athlon. This project requires me to develop a game engine by using either DirectX or OpenGL graphic libraries. Both offer inherent advantages and disadvantages, hence warranting a study about these libraries and come out with a better solution. This project use waterfall method where the project consist of 3 phases that consist of all development step in waterfall model. Waterfall model is relevant because the project does not involve with customer. Hardware setup and basic application is done where the motion capture device is ready to be used and the application with basic functionality has completed. There is a lot of improvement that can be made to improve the whole system, both hardware and software. But there are limit where I can improve the hardware since the driver for motion capture is confidential.
format Final Year Project
author Radzi, Mohd Zulkhairi
author_facet Radzi, Mohd Zulkhairi
author_sort Radzi, Mohd Zulkhairi
title Ping Pong Simulation
title_short Ping Pong Simulation
title_full Ping Pong Simulation
title_fullStr Ping Pong Simulation
title_full_unstemmed Ping Pong Simulation
title_sort ping pong simulation
publisher Universiti Teknologi Petronas
publishDate 2008
url http://utpedia.utp.edu.my/10233/1/2008%20-%20Ping%20Pong%20Simulation.pdf
http://utpedia.utp.edu.my/10233/
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score 13.2014675