Gamification: A Sharing and Storing Information Model at the Malaysian Institute of Teacher Education
Gamification is a new technique utilising game mechanisms or elements in nongaming contexts for commercial or educational purposes. While gamification seems to be easy to use in a variety of daily activities, challenges will arise when online digitizing processes are created and combined with educ...
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Main Authors: | Rahman, M.N.A., Awang, W.M.K.W., Hanafiah, S.H.M., Amin, M.Z.M. |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2020
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Subjects: | |
Online Access: | http://eprints.unisza.edu.my/1919/1/FH03-FIK-20-39349.pdf http://eprints.unisza.edu.my/1919/ |
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