Gamification: A Sharing and Storing Information Model at the Malaysian Institute of Teacher Education

Gamification is a new technique utilising game mechanisms or elements in nongaming contexts for commercial or educational purposes. While gamification seems to be easy to use in a variety of daily activities, challenges will arise when online digitizing processes are created and combined with educ...

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Bibliographic Details
Main Authors: Rahman, M.N.A., Awang, W.M.K.W., Hanafiah, S.H.M., Amin, M.Z.M.
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:http://eprints.unisza.edu.my/1919/1/FH03-FIK-20-39349.pdf
http://eprints.unisza.edu.my/1919/
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