Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
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2024
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oai:utpedia.utp.edu.my:288042024-08-16T04:42:26Z http://utpedia.utp.edu.my/id/eprint/28804/ Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness Johnsan, Thievalson T Technology (General) 2024-05 Final Year Project NonPeerReviewed Johnsan, Thievalson (2024) Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness. [Final Year Project] (Submitted) |
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T Technology (General) Johnsan, Thievalson Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness |
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Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness |
title_short |
Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness |
title_full |
Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness |
title_fullStr |
Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness |
title_full_unstemmed |
Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness |
title_sort |
enhanced/customizable integration of virtual reality(vr) gamification to help kids with dyslexia on object identification and spatial awareness |
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2024 |
url |
http://utpedia.utp.edu.my/id/eprint/28804/ |
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1808972441258557440 |
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13.209306 |