Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness

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Bibliographic Details
Main Author: Johnsan, Thievalson
Format: Final Year Project
Published: 2024
Subjects:
Online Access:http://utpedia.utp.edu.my/id/eprint/28804/
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id oai:utpedia.utp.edu.my:28804
record_format eprints
spelling oai:utpedia.utp.edu.my:288042024-08-16T04:42:26Z http://utpedia.utp.edu.my/id/eprint/28804/ Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness Johnsan, Thievalson T Technology (General) 2024-05 Final Year Project NonPeerReviewed Johnsan, Thievalson (2024) Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness. [Final Year Project] (Submitted)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
topic T Technology (General)
spellingShingle T Technology (General)
Johnsan, Thievalson
Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
format Final Year Project
author Johnsan, Thievalson
author_facet Johnsan, Thievalson
author_sort Johnsan, Thievalson
title Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
title_short Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
title_full Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
title_fullStr Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
title_full_unstemmed Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness
title_sort enhanced/customizable integration of virtual reality(vr) gamification to help kids with dyslexia on object identification and spatial awareness
publishDate 2024
url http://utpedia.utp.edu.my/id/eprint/28804/
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score 13.209306