Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology

Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology by Suresh Kumar Joseph

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Main Author: Suresh Kumar Joseph
Format: thesis
Language:English
Published: Tanjong Malim 2022
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Online Access:https://ir.upsi.edu.my/detailsg.php?det=9180
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spelling oai:ir.upsi.edu.my:91802023-07-12 https://ir.upsi.edu.my/detailsg.php?det=9180 Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology Suresh Kumar Joseph QH Natural history Tanjong Malim 2022 thesis text eng https://ir.upsi.edu.my/detailsg.php?det=9180 closedAccess Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology by Suresh Kumar Joseph
institution Universiti Pendidikan Sultan Idris
building UPSI Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Pendidikan Sultan Idris
content_source UPSI Digital IR
url_provider https://ir.upsi.edu.my/
language English
topic QH Natural history
spellingShingle QH Natural history
Suresh Kumar Joseph
Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
description Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology by Suresh Kumar Joseph
format thesis
author Suresh Kumar Joseph
author_facet Suresh Kumar Joseph
author_sort Suresh Kumar Joseph
title Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
title_short Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
title_full Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
title_fullStr Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
title_full_unstemmed Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
title_sort pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using kahoot in biology
publisher Tanjong Malim
publishDate 2022
url https://ir.upsi.edu.my/detailsg.php?det=9180
https://ir.upsi.edu.my/detailsg.php?det=9180
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score 13.214268