Local content game: The preferred choice for mobile learning space

Two studies to find out Malaysian students’ preferences towards learning using mobile space are conducted.This first study is a survey gathered from 591 secondary school students, age 13 to 17 years old.The main objective of the survey is to acquire relevant data to support a mobile gamebased learni...

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Main Authors: Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin
Format: Conference or Workshop Item
Language:English
Published: 2009
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Online Access:http://repo.uum.edu.my/3675/1/01.pdf
http://repo.uum.edu.my/3675/
http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
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spelling my.uum.repo.36752011-11-23T09:13:41Z http://repo.uum.edu.my/3675/ Local content game: The preferred choice for mobile learning space Shiratuddin, Norshuhada Zaibon, Syamsul Bahrin QA76 Computer software Two studies to find out Malaysian students’ preferences towards learning using mobile space are conducted.This first study is a survey gathered from 591 secondary school students, age 13 to 17 years old.The main objective of the survey is to acquire relevant data to support a mobile gamebased learning (mGBL) development.The outcome of this survey indicates that almost 60% of the students prefer mobile phone as the chosen platform for game-based learning rather than other devices.Further finding suggests that, in order to provide successful learning environment for students; both entertainment and education values should be embraced, suggesting mGBL as the possible solution.Also, 83% stated that they preferred local designed characters with local culture based contents.Next, the second study determines what types of game characters appeal to the students. From this, two points are concluded, which are (i) local, appealing and well-developed characters are important elements to motivate students and (ii) local uniqueness must always be incorporated to increase mGBL acceptance. 2009 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/3675/1/01.pdf Shiratuddin, Norshuhada and Zaibon, Syamsul Bahrin (2009) Local content game: The preferred choice for mobile learning space. In: 26th Annual ascilite International Conference, 6-9 December 2009, Auckland. http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
Local content game: The preferred choice for mobile learning space
description Two studies to find out Malaysian students’ preferences towards learning using mobile space are conducted.This first study is a survey gathered from 591 secondary school students, age 13 to 17 years old.The main objective of the survey is to acquire relevant data to support a mobile gamebased learning (mGBL) development.The outcome of this survey indicates that almost 60% of the students prefer mobile phone as the chosen platform for game-based learning rather than other devices.Further finding suggests that, in order to provide successful learning environment for students; both entertainment and education values should be embraced, suggesting mGBL as the possible solution.Also, 83% stated that they preferred local designed characters with local culture based contents.Next, the second study determines what types of game characters appeal to the students. From this, two points are concluded, which are (i) local, appealing and well-developed characters are important elements to motivate students and (ii) local uniqueness must always be incorporated to increase mGBL acceptance.
format Conference or Workshop Item
author Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
author_facet Shiratuddin, Norshuhada
Zaibon, Syamsul Bahrin
author_sort Shiratuddin, Norshuhada
title Local content game: The preferred choice for mobile learning space
title_short Local content game: The preferred choice for mobile learning space
title_full Local content game: The preferred choice for mobile learning space
title_fullStr Local content game: The preferred choice for mobile learning space
title_full_unstemmed Local content game: The preferred choice for mobile learning space
title_sort local content game: the preferred choice for mobile learning space
publishDate 2009
url http://repo.uum.edu.my/3675/1/01.pdf
http://repo.uum.edu.my/3675/
http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf
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score 13.154949