Slide-and-Read: Making Sense of Reading using Cognitive Support Application and Tool (S/O 14334)

One of the many challenges in teaching and learning of children with dyslexia or other learning differences is that their cognitive load to process text (letters, sounds, blending, etc.) can be overwhelming. This puts pressure to teachers and parents as to how to facilitate the process and making it...

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Bibliographic Details
Main Authors: Husni, Husniza, Jamaludin, Zulikha
Format: Monograph
Language:English
Published: UUM 2021
Subjects:
Online Access:https://repo.uum.edu.my/id/eprint/31529/1/14334.pdf
https://repo.uum.edu.my/id/eprint/31529/
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Summary:One of the many challenges in teaching and learning of children with dyslexia or other learning differences is that their cognitive load to process text (letters, sounds, blending, etc.) can be overwhelming. This puts pressure to teachers and parents as to how to facilitate the process and making it less a burden for the children to learn to acquire reading skills appropriately and adequately and retain what they have learnt. Inspired by the success of our tangible manipulative, also named Slide-and-Read, we took the initiative to apply the same concept and design to develop a digital artefact of the said manipulative. This project aims to propose a computer application to support children with learning differences to recognize letters, spell, and read as a multisensory reinforcement tool. Therefore, the objectives of this project are twofold: to develop the Slide-and-Read application and hence, to develop a multisensory reinforcement tool. The methodology used in this project is User Centered Design and Rapid Application Prototyping, which produced the application. The application is tested along the methodology and will be evaluated by actual users who are teachers, parents, and children with dyslexia and other learning differences once the pandemic subsides and current situation improves. Having a digital version of the tangible manipulative allows teachers and parents to use various tools to deliver their teaching and learning and this ensures that the children receive suitable approach that invoke various senses for an effective learning session and lessen their cognitive burden. This application has the potential to be commercialized once it undergone serious testing and evaluation with users and could benefit the stakeholders, just like its tangible version that has been filed for patent