Safeguarding Malaysian folktale through adventure game

Folktale is part of people's culture and heritage that represents the identity of a society. Malaysia is prosperous with folktale, which is traditionally diffused verbally from generation to generation. Inopportunely, this heritage is slowly being forgotten by the younger generations especially...

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Main Authors: Alwi, Asmidah, Harun, Harryizman, Othman, Azliza
Format: Article
Language:English
Published: Universiti Kebangsaan Malaysia Press 2019
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Online Access:http://repo.uum.edu.my/26409/1/JK%2035%202%202019%20448%20464.pdf
http://repo.uum.edu.my/26409/
http://ejournal.ukm.my/mjc/article/view/33516
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spelling my.uum.repo.264092019-09-12T02:26:01Z http://repo.uum.edu.my/26409/ Safeguarding Malaysian folktale through adventure game Alwi, Asmidah Harun, Harryizman Othman, Azliza QA75 Electronic computers. Computer science Folktale is part of people's culture and heritage that represents the identity of a society. Malaysia is prosperous with folktale, which is traditionally diffused verbally from generation to generation. Inopportunely, this heritage is slowly being forgotten by the younger generations especially by teenagers. The study aims to safeguard local folktale through an adventure game made for teenagers. In the context of the study, Bawang Putih Bawang Merah was selected. The study seeks to discover the adventure game’s elements from the game guideline and from the user (teenagers). Once found, it is a question of how both the elements can be employed to design and develop the folktale adventure game branded as Orkid Emas in the study. Based on the definitive version of the game, it is a question of obtaining the teenagers’ feedback about the game’s design and development and safeguarding aspects. The methods employed in the study are the formal and semi-structured interview, document analysis, flowboarding and prototyping. The results of the study show that both the elements of the adventure game from the guidelines and users were ascertained. The Orkid Emas adventure game was successfully designed and developed using the combination of the elements. At large, positive feedback was obtained from select representing teenagers regarding the Orkid Emas’ design and development, and folktale safeguarding aspects. Universiti Kebangsaan Malaysia Press 2019 Article PeerReviewed application/pdf en http://repo.uum.edu.my/26409/1/JK%2035%202%202019%20448%20464.pdf Alwi, Asmidah and Harun, Harryizman and Othman, Azliza (2019) Safeguarding Malaysian folktale through adventure game. Jurnal Komunikasi Malaysian Journal of Communication, 35 (2). pp. 448-464. ISSN 2289-1528 http://ejournal.ukm.my/mjc/article/view/33516
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Alwi, Asmidah
Harun, Harryizman
Othman, Azliza
Safeguarding Malaysian folktale through adventure game
description Folktale is part of people's culture and heritage that represents the identity of a society. Malaysia is prosperous with folktale, which is traditionally diffused verbally from generation to generation. Inopportunely, this heritage is slowly being forgotten by the younger generations especially by teenagers. The study aims to safeguard local folktale through an adventure game made for teenagers. In the context of the study, Bawang Putih Bawang Merah was selected. The study seeks to discover the adventure game’s elements from the game guideline and from the user (teenagers). Once found, it is a question of how both the elements can be employed to design and develop the folktale adventure game branded as Orkid Emas in the study. Based on the definitive version of the game, it is a question of obtaining the teenagers’ feedback about the game’s design and development and safeguarding aspects. The methods employed in the study are the formal and semi-structured interview, document analysis, flowboarding and prototyping. The results of the study show that both the elements of the adventure game from the guidelines and users were ascertained. The Orkid Emas adventure game was successfully designed and developed using the combination of the elements. At large, positive feedback was obtained from select representing teenagers regarding the Orkid Emas’ design and development, and folktale safeguarding aspects.
format Article
author Alwi, Asmidah
Harun, Harryizman
Othman, Azliza
author_facet Alwi, Asmidah
Harun, Harryizman
Othman, Azliza
author_sort Alwi, Asmidah
title Safeguarding Malaysian folktale through adventure game
title_short Safeguarding Malaysian folktale through adventure game
title_full Safeguarding Malaysian folktale through adventure game
title_fullStr Safeguarding Malaysian folktale through adventure game
title_full_unstemmed Safeguarding Malaysian folktale through adventure game
title_sort safeguarding malaysian folktale through adventure game
publisher Universiti Kebangsaan Malaysia Press
publishDate 2019
url http://repo.uum.edu.my/26409/1/JK%2035%202%202019%20448%20464.pdf
http://repo.uum.edu.my/26409/
http://ejournal.ukm.my/mjc/article/view/33516
_version_ 1646016545407631360
score 13.209306