Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis

The negative effects of playing digital game with harmful content demonstrate that children indeed need to be protected. Thus, many countries implemented digital game content rating system with age classification to prevent the youngsters from playing age-inappropriate games which might be har...

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Main Authors: Hamid, Ros Syammimi, Shiratuddin, Norshuhada
格式: Conference or Workshop Item
语言:English
出版: 2018
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在线阅读:http://repo.uum.edu.my/25227/1/KMICE%202018%20218%20222.pdf
http://repo.uum.edu.my/25227/
http://www.kmice.cms.net.my/ProcKMICe/KMICe2018/toc.html
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spelling my.uum.repo.252272018-11-28T00:10:33Z http://repo.uum.edu.my/25227/ Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis Hamid, Ros Syammimi Shiratuddin, Norshuhada QA75 Electronic computers. Computer science The negative effects of playing digital game with harmful content demonstrate that children indeed need to be protected. Thus, many countries implemented digital game content rating system with age classification to prevent the youngsters from playing age-inappropriate games which might be harmful to them. Although their ratings is claimed to be based on child development theories, however, it is found that different countries introduced different age classification. Unfortunately, Malaysia does not have its own digital game content rating system. Therefore, the purpose of this study is to analyse the current age classification in the existing content rating system across the world that can be used as a standard in developing a model of Malaysia digital game content rating system guideline. In order to achieve this objective, content analysis had been done by doing a comprehensive comparative analysis of ten existing content rating system across the world. As a result, it is found that there are fourteen different category of age classification that are 0+, 3+, 6+,7+, 10+, 12+, 13+, 14+, 15+, 16+, 17+, 18+, banned and others. The differences of age category implemented by these countries, show their emphasis in protecting specific target users. 2018-07-27 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/25227/1/KMICE%202018%20218%20222.pdf Hamid, Ros Syammimi and Shiratuddin, Norshuhada (2018) Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis. In: Knowledge Management International Conference (KMICe) 2018, 25 –27 July 2018, Miri Sarawak, Malaysia. http://www.kmice.cms.net.my/ProcKMICe/KMICe2018/toc.html
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Hamid, Ros Syammimi
Shiratuddin, Norshuhada
Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
description The negative effects of playing digital game with harmful content demonstrate that children indeed need to be protected. Thus, many countries implemented digital game content rating system with age classification to prevent the youngsters from playing age-inappropriate games which might be harmful to them. Although their ratings is claimed to be based on child development theories, however, it is found that different countries introduced different age classification. Unfortunately, Malaysia does not have its own digital game content rating system. Therefore, the purpose of this study is to analyse the current age classification in the existing content rating system across the world that can be used as a standard in developing a model of Malaysia digital game content rating system guideline. In order to achieve this objective, content analysis had been done by doing a comprehensive comparative analysis of ten existing content rating system across the world. As a result, it is found that there are fourteen different category of age classification that are 0+, 3+, 6+,7+, 10+, 12+, 13+, 14+, 15+, 16+, 17+, 18+, banned and others. The differences of age category implemented by these countries, show their emphasis in protecting specific target users.
format Conference or Workshop Item
author Hamid, Ros Syammimi
Shiratuddin, Norshuhada
author_facet Hamid, Ros Syammimi
Shiratuddin, Norshuhada
author_sort Hamid, Ros Syammimi
title Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
title_short Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
title_full Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
title_fullStr Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
title_full_unstemmed Age Classification of the Existing Digital Game Content Rating System Across the World: A Comparative Analysis
title_sort age classification of the existing digital game content rating system across the world: a comparative analysis
publishDate 2018
url http://repo.uum.edu.my/25227/1/KMICE%202018%20218%20222.pdf
http://repo.uum.edu.my/25227/
http://www.kmice.cms.net.my/ProcKMICe/KMICe2018/toc.html
_version_ 1644284264022278144
score 13.153044