Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training

Taekwondo is a martial art that has been practised by over 50 million people all over the world, and this number is increasing which makes Taekwondo more popular.Normally, Taekwondo training is conducted in a hall or large open spaces in the presence of a trainer.However, this approach has some limi...

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Main Authors: Mohd Jelani, Nur Ain, Zulkifli, Abdul Nasir, Ismail, Salina, Yusoff, Mohd Fitri
Format: Article
Language:English
Published: Universiti Teknikal Malaysia Melaka 2018
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Online Access:http://repo.uum.edu.my/24334/1/JTEC%2010%20%201-10%202018%2061%2086.pdf
http://repo.uum.edu.my/24334/
http://journal.utem.edu.my/index.php/jtec/article/view/3796
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spelling my.uum.repo.243342018-07-01T00:24:28Z http://repo.uum.edu.my/24334/ Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training Mohd Jelani, Nur Ain Zulkifli, Abdul Nasir Ismail, Salina Yusoff, Mohd Fitri GV Recreation Leisure Taekwondo is a martial art that has been practised by over 50 million people all over the world, and this number is increasing which makes Taekwondo more popular.Normally, Taekwondo training is conducted in a hall or large open spaces in the presence of a trainer.However, this approach has some limitations in supporting self-directed training.Even though there are several supplementary materials for Taekwondo training, they have many limitations.This paper introduces Virtual Reality and Motion Capture technologies as an alternative to the existing Taekwondo training approaches.The main advantage of these technologies for self-directed training is that they are able to imitate the trainer’s movement and provide three-dimensional displays of body movements which can be viewed from any angles. This enables the trainees to understand and follow the movements without assistance from the real trainer. This paper presents the design and development of the Virtual Taekwondo Training prototype as supplementary material for self-directed Taekwondo training based on Virtual Reality and Motion Capture technologies.This prototype aims to provide a new approach to supplementary material that can provide trainees’ satisfaction while doing selfdirected Taekwondo training. Universiti Teknikal Malaysia Melaka 2018 Article PeerReviewed application/pdf en http://repo.uum.edu.my/24334/1/JTEC%2010%20%201-10%202018%2061%2086.pdf Mohd Jelani, Nur Ain and Zulkifli, Abdul Nasir and Ismail, Salina and Yusoff, Mohd Fitri (2018) Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training. Journal of Telecommunication, Electronic and Computer Engineering, 10 (1-10). pp. 81-86. ISSN 2180-1843 http://journal.utem.edu.my/index.php/jtec/article/view/3796
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic GV Recreation Leisure
spellingShingle GV Recreation Leisure
Mohd Jelani, Nur Ain
Zulkifli, Abdul Nasir
Ismail, Salina
Yusoff, Mohd Fitri
Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training
description Taekwondo is a martial art that has been practised by over 50 million people all over the world, and this number is increasing which makes Taekwondo more popular.Normally, Taekwondo training is conducted in a hall or large open spaces in the presence of a trainer.However, this approach has some limitations in supporting self-directed training.Even though there are several supplementary materials for Taekwondo training, they have many limitations.This paper introduces Virtual Reality and Motion Capture technologies as an alternative to the existing Taekwondo training approaches.The main advantage of these technologies for self-directed training is that they are able to imitate the trainer’s movement and provide three-dimensional displays of body movements which can be viewed from any angles. This enables the trainees to understand and follow the movements without assistance from the real trainer. This paper presents the design and development of the Virtual Taekwondo Training prototype as supplementary material for self-directed Taekwondo training based on Virtual Reality and Motion Capture technologies.This prototype aims to provide a new approach to supplementary material that can provide trainees’ satisfaction while doing selfdirected Taekwondo training.
format Article
author Mohd Jelani, Nur Ain
Zulkifli, Abdul Nasir
Ismail, Salina
Yusoff, Mohd Fitri
author_facet Mohd Jelani, Nur Ain
Zulkifli, Abdul Nasir
Ismail, Salina
Yusoff, Mohd Fitri
author_sort Mohd Jelani, Nur Ain
title Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training
title_short Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training
title_full Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training
title_fullStr Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training
title_full_unstemmed Development of the Virtual Taekwondo Training Environment Prototype for Self-Directed Taekwondo Training
title_sort development of the virtual taekwondo training environment prototype for self-directed taekwondo training
publisher Universiti Teknikal Malaysia Melaka
publishDate 2018
url http://repo.uum.edu.my/24334/1/JTEC%2010%20%201-10%202018%2061%2086.pdf
http://repo.uum.edu.my/24334/
http://journal.utem.edu.my/index.php/jtec/article/view/3796
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score 13.154949