Conceptual model of game aesthetics for perceived learning in narrative games

Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals.One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game.However, there is lack...

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Main Authors: Abu Bakar, Juliana Aida, Ahmad, Mohd Khairie, Zulkifli, Abdul Nasir, Bahrin, Abdul Syafiq
Format: Conference or Workshop Item
Published: 2016
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Online Access:http://repo.uum.edu.my/21973/
http://doi.org/10.1109/IUSER.2016.7857944
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spelling my.uum.repo.219732017-05-07T07:24:05Z http://repo.uum.edu.my/21973/ Conceptual model of game aesthetics for perceived learning in narrative games Abu Bakar, Juliana Aida Ahmad, Mohd Khairie Zulkifli, Abdul Nasir Bahrin, Abdul Syafiq QA75 Electronic computers. Computer science Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals.One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game.However, there is lack of empirical evidence on game aesthetics for player's perceived learning.By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay.Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning. 2016 Conference or Workshop Item PeerReviewed Abu Bakar, Juliana Aida and Ahmad, Mohd Khairie and Zulkifli, Abdul Nasir and Bahrin, Abdul Syafiq (2016) Conceptual model of game aesthetics for perceived learning in narrative games. In: 4th International Conference on User Science and Engineering (i-USEr 2016), 23-25 Aug. 2016, Melaka, Malaysia. http://doi.org/10.1109/IUSER.2016.7857944 doi:10.1109/IUSER.2016.7857944
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Abu Bakar, Juliana Aida
Ahmad, Mohd Khairie
Zulkifli, Abdul Nasir
Bahrin, Abdul Syafiq
Conceptual model of game aesthetics for perceived learning in narrative games
description Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals.One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game.However, there is lack of empirical evidence on game aesthetics for player's perceived learning.By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay.Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.
format Conference or Workshop Item
author Abu Bakar, Juliana Aida
Ahmad, Mohd Khairie
Zulkifli, Abdul Nasir
Bahrin, Abdul Syafiq
author_facet Abu Bakar, Juliana Aida
Ahmad, Mohd Khairie
Zulkifli, Abdul Nasir
Bahrin, Abdul Syafiq
author_sort Abu Bakar, Juliana Aida
title Conceptual model of game aesthetics for perceived learning in narrative games
title_short Conceptual model of game aesthetics for perceived learning in narrative games
title_full Conceptual model of game aesthetics for perceived learning in narrative games
title_fullStr Conceptual model of game aesthetics for perceived learning in narrative games
title_full_unstemmed Conceptual model of game aesthetics for perceived learning in narrative games
title_sort conceptual model of game aesthetics for perceived learning in narrative games
publishDate 2016
url http://repo.uum.edu.my/21973/
http://doi.org/10.1109/IUSER.2016.7857944
_version_ 1644283388741287936
score 13.211869