Revisiting video game ratings: shift from content-centric to parent-centric approach
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice...
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my.uum.repo.209572017-02-15T01:28:23Z http://repo.uum.edu.my/20957/ Revisiting video game ratings: shift from content-centric to parent-centric approach Jiow, Hee Jhee Athwa, Rayvinder Chew, Ling Ling Elias, Muhammad Helmi Lim, Nina Woo, Kenneth T Technology (General) The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice.This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift. 2017 Conference or Workshop Item PeerReviewed application/pdf en cc4_by http://repo.uum.edu.my/20957/1/shsconf_icome2017%201%206vviii.pdf Jiow, Hee Jhee and Athwa, Rayvinder and Chew, Ling Ling and Elias, Muhammad Helmi and Lim, Nina and Woo, Kenneth (2017) Revisiting video game ratings: shift from content-centric to parent-centric approach. In: International Conference on Communication and Media: An International Communication Association Regional Conference (i-COME’16), 18th - 20th September 2016, Istana Hotel, Kuala Lumpur. http://doi.org/10.1051/shsconf/20173300065 doi:10.1051/shsconf/20173300065 |
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T Technology (General) Jiow, Hee Jhee Athwa, Rayvinder Chew, Ling Ling Elias, Muhammad Helmi Lim, Nina Woo, Kenneth Revisiting video game ratings: shift from content-centric to parent-centric approach |
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The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR)
information to support their mediation efforts, there are many difficulties associated with such practice.This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for
Parents to represent that shift. |
format |
Conference or Workshop Item |
author |
Jiow, Hee Jhee Athwa, Rayvinder Chew, Ling Ling Elias, Muhammad Helmi Lim, Nina Woo, Kenneth |
author_facet |
Jiow, Hee Jhee Athwa, Rayvinder Chew, Ling Ling Elias, Muhammad Helmi Lim, Nina Woo, Kenneth |
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Jiow, Hee Jhee |
title |
Revisiting video game ratings: shift from content-centric to parent-centric approach |
title_short |
Revisiting video game ratings: shift from content-centric to parent-centric approach |
title_full |
Revisiting video game ratings: shift from content-centric to parent-centric approach |
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Revisiting video game ratings: shift from content-centric to parent-centric approach |
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Revisiting video game ratings: shift from content-centric to parent-centric approach |
title_sort |
revisiting video game ratings: shift from content-centric to parent-centric approach |
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2017 |
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http://repo.uum.edu.my/20957/1/shsconf_icome2017%201%206vviii.pdf http://repo.uum.edu.my/20957/ http://doi.org/10.1051/shsconf/20173300065 |
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