Mobile games based learning (mGBL) with local content and appealing characters
In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment, and games. Thus, we develop a mobile game based learning (mGBL) about local content, called M...
محفوظ في:
المؤلفون الرئيسيون: | Shiratuddin, Norshuhada, Zaibon, Syamsul Bahrin |
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التنسيق: | Book Section |
اللغة: | English |
منشور في: |
The University of Auckland, Auckland University of Technology, and Australasian Society for Computers in Learning in Tertiary Education (ascilite)
2009
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الموضوعات: | |
الوصول للمادة أونلاين: | http://repo.uum.edu.my/1664/1/norshuhada.pdf http://repo.uum.edu.my/1664/ http://www.ascilite.org.au/conferences/auckland09/procs/norshuhada.pdf |
الوسوم: |
إضافة وسم
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مواد مشابهة
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Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy
بواسطة: Zaibon, Syamsul Bahrin, وآخرون
منشور في: (2010) -
A comparative study of development methodologies for mobile game-based learning (mGBL)
بواسطة: Zaibon, Syamsul Bahrin, وآخرون
منشور في: (2010) -
Mobile Game-Based Learning (mGBL) engineering model as a systematic development approach
بواسطة: Zaibon, Syamsul Bahrin, وآخرون
منشور في: (2010) -
Mobile Game-Based Learning (mGBL) Engineering Model
بواسطة: Syamsul Bahrin, Zaibon
منشور في: (2011) -
Mobile game-based learning with local content and appealing characters
بواسطة: Shiratuddin, Norshuhada, وآخرون
منشور في: (2011)