Validation of mGBL engineering model using group treatment experimental study
A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL.The engineering model combines a game life cycl...
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my.uum.repo.136512015-04-07T08:59:07Z http://repo.uum.edu.my/13651/ Validation of mGBL engineering model using group treatment experimental study Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada QA76 Computer software A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL.The engineering model combines a game life cycle based on iterative prototyping and learning model, with supporting activities drawn from sources of best practice in mobile game development.This paper describes an experimental study involving the implementation of the proposed model with a group of undergraduate students who are taking Game Application Development course. The results indicate that the proposed model was practical and workable in developing mGBL applications compared to other models. 2011-06-08 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/13651/1/232.pdf Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada (2011) Validation of mGBL engineering model using group treatment experimental study. In: 3rd International Conference on Computing and Informatics (ICOCI 2011), 8-9 June 2011, Bandung, Indonesia. http://www.icoci.cms.net.my |
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QA76 Computer software Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada Validation of mGBL engineering model using group treatment experimental study |
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A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach
more systematically the design and development of mGBL.The engineering model combines a game life cycle based on iterative prototyping and
learning model, with supporting activities drawn from sources of best practice in mobile game development.This paper describes an experimental
study involving the implementation of the proposed model with a group of undergraduate students who are taking Game Application Development course. The results indicate that the proposed model was practical and workable in developing mGBL applications compared to other models. |
format |
Conference or Workshop Item |
author |
Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada |
author_facet |
Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada |
author_sort |
Zaibon, Syamsul Bahrin |
title |
Validation of mGBL engineering model using group treatment experimental study |
title_short |
Validation of mGBL engineering model using group treatment experimental study |
title_full |
Validation of mGBL engineering model using group treatment experimental study |
title_fullStr |
Validation of mGBL engineering model using group treatment experimental study |
title_full_unstemmed |
Validation of mGBL engineering model using group treatment experimental study |
title_sort |
validation of mgbl engineering model using group treatment experimental study |
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2011 |
url |
http://repo.uum.edu.my/13651/1/232.pdf http://repo.uum.edu.my/13651/ http://www.icoci.cms.net.my |
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1644281243886419968 |
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13.18916 |