Learner-generated comic (lgc): a production model

Recent advancement of authoring tools has fostered widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners' knowledge and ideas on various subjects are synthesize...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Azman, Farah Nadia
التنسيق: أطروحة
اللغة:English
English
English
منشور في: 2017
الموضوعات:
الوصول للمادة أونلاين:https://etd.uum.edu.my/9829/1/s95667_01.pdf
https://etd.uum.edu.my/9829/2/s95667_02.pdf
https://etd.uum.edu.my/9829/3/s95667_references.docx
https://etd.uum.edu.my/9829/
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spelling my.uum.etd.98292022-09-11T04:06:49Z https://etd.uum.edu.my/9829/ Learner-generated comic (lgc): a production model Azman, Farah Nadia L Education (General) Recent advancement of authoring tools has fostered widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners' knowledge and ideas on various subjects are synthesized in a form of digital educational comic. Despite the prior evidences for the didactic values of LGC production, most scholars do not emphasise on a quality, theoretically supported, and strategic LGC production methodology that accommodate to interrelated key elements and production methods of LGC. As a result, there is a tendency to view LGC production as challenging and impractical. Essentially, there is a lack of conceptual models and methods that comprehensively tailor the crucial theories, elements, techniques, technological, and systematic processes of LGC production. Within this context, this study attempts to propose LGC production model that serves as systematic approach which includes the fundamental components for learners to produce digital educational comics. Therefore, in order to accomplish the main aim, a number of sub objectives are formed: (1) to determine the core components for LGC production model, (2) to construct a systematic LGC production model based on the identified components, (3) to evaluate the proposed LGC production model, and (4) to assess the LGC products developed by the proposed model users. This study adopts the Design Science Research methodology as the framework of the research process. Activities of LGC production model construction include literature review and comparative study, expert consultation, and user participation. The proposed model is evaluated through user experience testing and expert review. Results from hypothesis testing concludes that the proposed LGC production model is significantly perceived as having quality in serving as a guideline for learners to design and develop digital educational comics. It was also found that the proposed model has been well-accepted by local and international experts. In addition, assessment of LGC products developed from the user experience testing has implicated there are significance differences between LGC products developed by the proposed model users and non-users. In conclusion, adoption of a systematic, scholarly grounded, and authenticated LGC production model can contribute to the planning, implementation, and evaluation of Digital Storytelling session that enhance learning experience through LGC design and development. 2017 Thesis NonPeerReviewed text en https://etd.uum.edu.my/9829/1/s95667_01.pdf text en https://etd.uum.edu.my/9829/2/s95667_02.pdf text en https://etd.uum.edu.my/9829/3/s95667_references.docx Azman, Farah Nadia (2017) Learner-generated comic (lgc): a production model. Doctoral thesis, Universiti Utara Malaysia.
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Electronic Theses
url_provider http://etd.uum.edu.my/
language English
English
English
topic L Education (General)
spellingShingle L Education (General)
Azman, Farah Nadia
Learner-generated comic (lgc): a production model
description Recent advancement of authoring tools has fostered widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners' knowledge and ideas on various subjects are synthesized in a form of digital educational comic. Despite the prior evidences for the didactic values of LGC production, most scholars do not emphasise on a quality, theoretically supported, and strategic LGC production methodology that accommodate to interrelated key elements and production methods of LGC. As a result, there is a tendency to view LGC production as challenging and impractical. Essentially, there is a lack of conceptual models and methods that comprehensively tailor the crucial theories, elements, techniques, technological, and systematic processes of LGC production. Within this context, this study attempts to propose LGC production model that serves as systematic approach which includes the fundamental components for learners to produce digital educational comics. Therefore, in order to accomplish the main aim, a number of sub objectives are formed: (1) to determine the core components for LGC production model, (2) to construct a systematic LGC production model based on the identified components, (3) to evaluate the proposed LGC production model, and (4) to assess the LGC products developed by the proposed model users. This study adopts the Design Science Research methodology as the framework of the research process. Activities of LGC production model construction include literature review and comparative study, expert consultation, and user participation. The proposed model is evaluated through user experience testing and expert review. Results from hypothesis testing concludes that the proposed LGC production model is significantly perceived as having quality in serving as a guideline for learners to design and develop digital educational comics. It was also found that the proposed model has been well-accepted by local and international experts. In addition, assessment of LGC products developed from the user experience testing has implicated there are significance differences between LGC products developed by the proposed model users and non-users. In conclusion, adoption of a systematic, scholarly grounded, and authenticated LGC production model can contribute to the planning, implementation, and evaluation of Digital Storytelling session that enhance learning experience through LGC design and development.
format Thesis
author Azman, Farah Nadia
author_facet Azman, Farah Nadia
author_sort Azman, Farah Nadia
title Learner-generated comic (lgc): a production model
title_short Learner-generated comic (lgc): a production model
title_full Learner-generated comic (lgc): a production model
title_fullStr Learner-generated comic (lgc): a production model
title_full_unstemmed Learner-generated comic (lgc): a production model
title_sort learner-generated comic (lgc): a production model
publishDate 2017
url https://etd.uum.edu.my/9829/1/s95667_01.pdf
https://etd.uum.edu.my/9829/2/s95667_02.pdf
https://etd.uum.edu.my/9829/3/s95667_references.docx
https://etd.uum.edu.my/9829/
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