Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan

Online games between students and adults are inseparable as content and nails. Previous studies have shown that the impact of this game affected the academic performance of hardcore players. The purpose of this study was to study the impact of online games on the performance of specialist trainees a...

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Main Author: Nor Azman, Kasimin
Format: Thesis
Language:English
English
English
Published: 2020
Subjects:
Online Access:https://etd.uum.edu.my/9081/1/s823750_01.pdf
https://etd.uum.edu.my/9081/2/s823750_02.pdf
https://etd.uum.edu.my/9081/3/s823750_references.docx
https://etd.uum.edu.my/9081/
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spelling my.uum.etd.90812023-09-13T00:13:38Z https://etd.uum.edu.my/9081/ Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan Nor Azman, Kasimin HN Social history and conditions. Social problems. Social reform LB1050.9-1091 Educational psychology Online games between students and adults are inseparable as content and nails. Previous studies have shown that the impact of this game affected the academic performance of hardcore players. The purpose of this study was to study the impact of online games on the performance of specialist trainees at the Southern Zone Institut Latihan Kementerian Kesihatan Malaysia (ILKKM). Independent variables are learning time management, social life, emotion and dependent variables are academic achievement. A total of 107 specialist trainees participated in the study and data were obtained through a 5-point Likert scale survey. SPSS version 25 was used for data analysis involving descriptive statistics analysis (mean and standard deviation) and inferential statistics (correlation and multiple regression). The results of this study indicate that the management of study time, social life and emotion did not significantly correlate with academic achievement. This indicates that future research needs to be conducted on all ILKKM available. The findings of this study can contribute to academic management that online games can be used as one of teaching and learning methods in ILKKM to increase the interest and learning outcomes aimed at improving the academic performance of the trainees. 2020 Thesis NonPeerReviewed text en https://etd.uum.edu.my/9081/1/s823750_01.pdf text en https://etd.uum.edu.my/9081/2/s823750_02.pdf text en https://etd.uum.edu.my/9081/3/s823750_references.docx Nor Azman, Kasimin (2020) Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan. Masters thesis, Universiti Utara Malaysia.
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Electronic Theses
url_provider http://etd.uum.edu.my/
language English
English
English
topic HN Social history and conditions. Social problems. Social reform
LB1050.9-1091 Educational psychology
spellingShingle HN Social history and conditions. Social problems. Social reform
LB1050.9-1091 Educational psychology
Nor Azman, Kasimin
Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
description Online games between students and adults are inseparable as content and nails. Previous studies have shown that the impact of this game affected the academic performance of hardcore players. The purpose of this study was to study the impact of online games on the performance of specialist trainees at the Southern Zone Institut Latihan Kementerian Kesihatan Malaysia (ILKKM). Independent variables are learning time management, social life, emotion and dependent variables are academic achievement. A total of 107 specialist trainees participated in the study and data were obtained through a 5-point Likert scale survey. SPSS version 25 was used for data analysis involving descriptive statistics analysis (mean and standard deviation) and inferential statistics (correlation and multiple regression). The results of this study indicate that the management of study time, social life and emotion did not significantly correlate with academic achievement. This indicates that future research needs to be conducted on all ILKKM available. The findings of this study can contribute to academic management that online games can be used as one of teaching and learning methods in ILKKM to increase the interest and learning outcomes aimed at improving the academic performance of the trainees.
format Thesis
author Nor Azman, Kasimin
author_facet Nor Azman, Kasimin
author_sort Nor Azman, Kasimin
title Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_short Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_full Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_fullStr Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_full_unstemmed Kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di Institut Latihan Kementerian Kesihatan Malaysia Zon Selatan
title_sort kesan permainan atas talian ke atas prestasi akademik pelatih pengkhususan di institut latihan kementerian kesihatan malaysia zon selatan
publishDate 2020
url https://etd.uum.edu.my/9081/1/s823750_01.pdf
https://etd.uum.edu.my/9081/2/s823750_02.pdf
https://etd.uum.edu.my/9081/3/s823750_references.docx
https://etd.uum.edu.my/9081/
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score 13.214268