Learning Basic Japanese Language Courseware

In 21' century, multimedia has become a new medium that provides interactivity on new media. It affect the way to learn, work, and play such as e-learning, multimedia software compact-disk ROMs (CD ROMs), and encyclopedias. Nowadays the use of multimedia software CD ROMs has increased quickly....

Full description

Saved in:
Bibliographic Details
Main Author: Siti Aishah, Rashid
Format: Thesis
Language:English
English
Published: 2010
Subjects:
Online Access:http://etd.uum.edu.my/2328/1/Siti_Aishah_Rashid.pdf
http://etd.uum.edu.my/2328/2/1.Siti_Aishah_Rashid.pdf
http://etd.uum.edu.my/2328/
http://lintas.uum.edu.my:8080/elmu/index.jsp?module=webopac-l&action=fullDisplayRetriever.jsp&szMaterialNo=0000764904
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uum.etd.2328
record_format eprints
spelling my.uum.etd.23282013-07-24T12:15:28Z http://etd.uum.edu.my/2328/ Learning Basic Japanese Language Courseware Siti Aishah, Rashid QA76.76 Fuzzy System. In 21' century, multimedia has become a new medium that provides interactivity on new media. It affect the way to learn, work, and play such as e-learning, multimedia software compact-disk ROMs (CD ROMs), and encyclopedias. Nowadays the use of multimedia software CD ROMs has increased quickly. This technology has been use in many domains such as commercial, promotional, education and training applications. It provides highly effective utilization for people that can get the required information, without matter where the users are located. Today, there are loads of student, children and kindergarten that use multimedia software which are known as Interactive Educational Multimedia (IEM) CD ROMs as a way to learn. The objective of this study is to design the educational multimedia courseware in learning basic Japanese language, develop the prototype of the educational multimedia courseware and to evaluate the effects of the courseware prototype. To develop the suitable design for the users, principles of multimedia learning for design instruction multimedia by mayer has been used in this study. There are Multimedia Principle, Spatial Contiguity Principle, Temporal Contiguity Principle, Coherence Principle, Modality Principle, Redundancy Principle, and Individual Differences Principles. 2010 Thesis NonPeerReviewed application/pdf en http://etd.uum.edu.my/2328/1/Siti_Aishah_Rashid.pdf application/pdf en http://etd.uum.edu.my/2328/2/1.Siti_Aishah_Rashid.pdf Siti Aishah, Rashid (2010) Learning Basic Japanese Language Courseware. Masters thesis, Universiti Utara Malaysia. http://lintas.uum.edu.my:8080/elmu/index.jsp?module=webopac-l&action=fullDisplayRetriever.jsp&szMaterialNo=0000764904
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Electronic Theses
url_provider http://etd.uum.edu.my/
language English
English
topic QA76.76 Fuzzy System.
spellingShingle QA76.76 Fuzzy System.
Siti Aishah, Rashid
Learning Basic Japanese Language Courseware
description In 21' century, multimedia has become a new medium that provides interactivity on new media. It affect the way to learn, work, and play such as e-learning, multimedia software compact-disk ROMs (CD ROMs), and encyclopedias. Nowadays the use of multimedia software CD ROMs has increased quickly. This technology has been use in many domains such as commercial, promotional, education and training applications. It provides highly effective utilization for people that can get the required information, without matter where the users are located. Today, there are loads of student, children and kindergarten that use multimedia software which are known as Interactive Educational Multimedia (IEM) CD ROMs as a way to learn. The objective of this study is to design the educational multimedia courseware in learning basic Japanese language, develop the prototype of the educational multimedia courseware and to evaluate the effects of the courseware prototype. To develop the suitable design for the users, principles of multimedia learning for design instruction multimedia by mayer has been used in this study. There are Multimedia Principle, Spatial Contiguity Principle, Temporal Contiguity Principle, Coherence Principle, Modality Principle, Redundancy Principle, and Individual Differences Principles.
format Thesis
author Siti Aishah, Rashid
author_facet Siti Aishah, Rashid
author_sort Siti Aishah, Rashid
title Learning Basic Japanese Language Courseware
title_short Learning Basic Japanese Language Courseware
title_full Learning Basic Japanese Language Courseware
title_fullStr Learning Basic Japanese Language Courseware
title_full_unstemmed Learning Basic Japanese Language Courseware
title_sort learning basic japanese language courseware
publishDate 2010
url http://etd.uum.edu.my/2328/1/Siti_Aishah_Rashid.pdf
http://etd.uum.edu.my/2328/2/1.Siti_Aishah_Rashid.pdf
http://etd.uum.edu.my/2328/
http://lintas.uum.edu.my:8080/elmu/index.jsp?module=webopac-l&action=fullDisplayRetriever.jsp&szMaterialNo=0000764904
_version_ 1644276658355568640
score 13.160551