The augmented reality educational tool for learning 2D and 3D space content in primary school
Space is a Mathematics topic for the second level in Kurikulum Standard Sekolah Rendah (KSSR) syllabus that is difficult for primary school pupils to understand because it requires them to visualize the 3-dimensional shapes and 2-dimensional polygons in solving Mathematical questions. Therefore, Aug...
محفوظ في:
المؤلف الرئيسي: | |
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التنسيق: | أطروحة |
اللغة: | English English |
منشور في: |
2023
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الموضوعات: | |
الوصول للمادة أونلاين: | https://etd.uum.edu.my/10927/1/s827097_01.pdf https://etd.uum.edu.my/10927/2/s827097_02.pdf https://etd.uum.edu.my/10927/ |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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الملخص: | Space is a Mathematics topic for the second level in Kurikulum Standard Sekolah Rendah (KSSR) syllabus that is difficult for primary school pupils to understand because it requires them to visualize the 3-dimensional shapes and 2-dimensional polygons in solving Mathematical questions. Therefore, Augmented Reality (AR) is
proposed due to its potential as it allows pupils to visualize the 3-dimensional and 2- dimensional shapes practically. The objective of this research is to develop an effective AR educational tool based on User Experience (UX) and the identified needs for primary school pupils to visualize 2-dimensional and 3-dimensional shapes in learning
Mathematics on Space topic. ASSURE instructional design model and quantitative approach have been used in this research. The quantitative approach focused on analysing users⁵ needs for the AR educational tool that has been developed and analysing its effectiveness. It involved surweys on the users' needs and the
effectiveness of the AR educational tool. This AR educational tool was developed following Waterfall Methodology and its effectiveness was evaluated using ISO/IEC 25022. All data were analysed to find the mean and were used to determine the users' needs for the development of the AR educational tool. The findings of the research
include a list of user needs, a successfully developed AR educational tool based on the UX, and users' needs obtained. The high mean of effectiveness test shows that the users were satisfied with the AR educational tool that had been developed. This research is very important as an effort to increase pupils9 understanding of space topic
and assist primary school teachers to implement teaching sessions more effectively. |
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