Disparity in Brain Dynamics for Video Games Played on Small and Large Displays

In this research, we investigated the differences in brain activity while the subjects played video game. Experiment was conducted with two screen sizes; a large screen (40-inch display) and a small screen (3.5-inch handheld game). A total of 28 subjects participated in the study where two gro...

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Main Authors: Malik, Aamir Saeed, Pauzi, A., Osman, D.A, Hamizah, Raja Nur
Format: Conference or Workshop Item
Published: 2012
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Online Access:http://eprints.utp.edu.my/8457/1/2012-shuser-Aamir.pdf
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6268785
http://eprints.utp.edu.my/8457/
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spelling my.utp.eprints.84572017-01-19T08:21:26Z Disparity in Brain Dynamics for Video Games Played on Small and Large Displays Malik, Aamir Saeed Pauzi, A. Osman, D.A Hamizah, Raja Nur R Medicine (General) TK Electrical engineering. Electronics Nuclear engineering In this research, we investigated the differences in brain activity while the subjects played video game. Experiment was conducted with two screen sizes; a large screen (40-inch display) and a small screen (3.5-inch handheld game). A total of 28 subjects participated in the study where two groups of 14 subjects played video games on two different screen sizes. Prior to video game play, baseline electroencephalogram (EEG) data were recorded during eyes open (EO) resting condition for five minutes. While the subjects played video game, the data were collected using a 19-channel EEG machine. The analysis was made by comparing the EEG results of subjects playing video game with that of baseline data. In order to remove artefacts like eye blinking and eye movements, a pre-processing like filtering was performed to clean the data. The analysis was made by using three measures, i.e., absolute power, coherence and phase lag. The analysis was made on four main frequency bands. It was found that the brain was active in beta band as higher absolute power was observed in occipital, parietal frontal and motor regions while playing video game as compared to baseline condition. Also, the coherence results showed that these regions are well connected. Furthermore, faster communication was observed from phase lag result for these regions. 2012-06-24 Conference or Workshop Item PeerReviewed application/pdf http://eprints.utp.edu.my/8457/1/2012-shuser-Aamir.pdf http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6268785 Malik, Aamir Saeed and Pauzi, A. and Osman, D.A and Hamizah, Raja Nur (2012) Disparity in Brain Dynamics for Video Games Played on Small and Large Displays. In: 2012 IEEE Symposium on Humanities, Science and Engineering Research, 24-27 June, Kuala Lampur, Malaysia. http://eprints.utp.edu.my/8457/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
topic R Medicine (General)
TK Electrical engineering. Electronics Nuclear engineering
spellingShingle R Medicine (General)
TK Electrical engineering. Electronics Nuclear engineering
Malik, Aamir Saeed
Pauzi, A.
Osman, D.A
Hamizah, Raja Nur
Disparity in Brain Dynamics for Video Games Played on Small and Large Displays
description In this research, we investigated the differences in brain activity while the subjects played video game. Experiment was conducted with two screen sizes; a large screen (40-inch display) and a small screen (3.5-inch handheld game). A total of 28 subjects participated in the study where two groups of 14 subjects played video games on two different screen sizes. Prior to video game play, baseline electroencephalogram (EEG) data were recorded during eyes open (EO) resting condition for five minutes. While the subjects played video game, the data were collected using a 19-channel EEG machine. The analysis was made by comparing the EEG results of subjects playing video game with that of baseline data. In order to remove artefacts like eye blinking and eye movements, a pre-processing like filtering was performed to clean the data. The analysis was made by using three measures, i.e., absolute power, coherence and phase lag. The analysis was made on four main frequency bands. It was found that the brain was active in beta band as higher absolute power was observed in occipital, parietal frontal and motor regions while playing video game as compared to baseline condition. Also, the coherence results showed that these regions are well connected. Furthermore, faster communication was observed from phase lag result for these regions.
format Conference or Workshop Item
author Malik, Aamir Saeed
Pauzi, A.
Osman, D.A
Hamizah, Raja Nur
author_facet Malik, Aamir Saeed
Pauzi, A.
Osman, D.A
Hamizah, Raja Nur
author_sort Malik, Aamir Saeed
title Disparity in Brain Dynamics for Video Games Played on Small and Large Displays
title_short Disparity in Brain Dynamics for Video Games Played on Small and Large Displays
title_full Disparity in Brain Dynamics for Video Games Played on Small and Large Displays
title_fullStr Disparity in Brain Dynamics for Video Games Played on Small and Large Displays
title_full_unstemmed Disparity in Brain Dynamics for Video Games Played on Small and Large Displays
title_sort disparity in brain dynamics for video games played on small and large displays
publishDate 2012
url http://eprints.utp.edu.my/8457/1/2012-shuser-Aamir.pdf
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6268785
http://eprints.utp.edu.my/8457/
_version_ 1738655657211461632
score 13.160551