The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China

Increased digital participation adds new momentum to the economy and changes the nature of business. The gaming industry has become a large industry in China, and this industry has not developed independently. The development and innovation in the ICT ecosystem influences the development and innovat...

Full description

Saved in:
Bibliographic Details
Main Authors: Hafeez, S., Arshad, N.I., Rahim, L.B.A., Ariffin, M.M., Ariff, M.I.M., Shabbir, M.F.
Format: Article
Published: Primrose Hall Publishing Group 2020
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85086866087&partnerID=40&md5=80a8c8f7aa38457fd67f149da17fbb9f
http://eprints.utp.edu.my/32441/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.utp.eprints.32441
record_format eprints
spelling my.utp.eprints.324412022-03-29T04:31:02Z The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China Hafeez, S. Arshad, N.I. Rahim, L.B.A. Ariffin, M.M. Ariff, M.I.M. Shabbir, M.F. Increased digital participation adds new momentum to the economy and changes the nature of business. The gaming industry has become a large industry in China, and this industry has not developed independently. The development and innovation in the ICT ecosystem influences the development and innovation of the gaming industry. This investigation follows the ICT layer model by using Meta-frontier analysis to estimate and analyse the innovation in the gaming industry of China. The change in the technology gap ratio (TGR) is utilised to measure innovation in the gaming industry. The decrease in technical efficiency brings an increase in the technology gap ratio which alludes that some companies have shifted the production function upward due to technological innovation. Similarly, an increase in technical efficiency can be understood as the diffusion of innovation by imitation of competitors. The steady increase in meta-frontier efficiency explains that the gaming industry of China is growing by innovation. This study has significant position in frontier studies by explaining the production process in a distinctive way which has previously been ignored. © 2020, Primrose Hall Publishing Group. Primrose Hall Publishing Group 2020 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85086866087&partnerID=40&md5=80a8c8f7aa38457fd67f149da17fbb9f Hafeez, S. and Arshad, N.I. and Rahim, L.B.A. and Ariffin, M.M. and Ariff, M.I.M. and Shabbir, M.F. (2020) The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China. International Journal of Innovation, Creativity and Change, 13 (5). pp. 293-306. http://eprints.utp.edu.my/32441/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description Increased digital participation adds new momentum to the economy and changes the nature of business. The gaming industry has become a large industry in China, and this industry has not developed independently. The development and innovation in the ICT ecosystem influences the development and innovation of the gaming industry. This investigation follows the ICT layer model by using Meta-frontier analysis to estimate and analyse the innovation in the gaming industry of China. The change in the technology gap ratio (TGR) is utilised to measure innovation in the gaming industry. The decrease in technical efficiency brings an increase in the technology gap ratio which alludes that some companies have shifted the production function upward due to technological innovation. Similarly, an increase in technical efficiency can be understood as the diffusion of innovation by imitation of competitors. The steady increase in meta-frontier efficiency explains that the gaming industry of China is growing by innovation. This study has significant position in frontier studies by explaining the production process in a distinctive way which has previously been ignored. © 2020, Primrose Hall Publishing Group.
format Article
author Hafeez, S.
Arshad, N.I.
Rahim, L.B.A.
Ariffin, M.M.
Ariff, M.I.M.
Shabbir, M.F.
spellingShingle Hafeez, S.
Arshad, N.I.
Rahim, L.B.A.
Ariffin, M.M.
Ariff, M.I.M.
Shabbir, M.F.
The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China
author_facet Hafeez, S.
Arshad, N.I.
Rahim, L.B.A.
Ariffin, M.M.
Ariff, M.I.M.
Shabbir, M.F.
author_sort Hafeez, S.
title The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China
title_short The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China
title_full The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China
title_fullStr The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China
title_full_unstemmed The role of ICT ecosystem for sustainable innovation: Evidence from the gaming industry of China
title_sort role of ict ecosystem for sustainable innovation: evidence from the gaming industry of china
publisher Primrose Hall Publishing Group
publishDate 2020
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85086866087&partnerID=40&md5=80a8c8f7aa38457fd67f149da17fbb9f
http://eprints.utp.edu.my/32441/
_version_ 1738657387756126208
score 13.214268