Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework

Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The modeling and development of an effective educational game has been a constant challenge for game developers in understanding the relationships between game play (rules and regulati...

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Main Authors: Ahmad, M., Rahim, L.A., Arshad, N.I.
Format: Conference or Workshop Item
Published: Institute of Electrical and Electronics Engineers Inc. 2015
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961692390&doi=10.1109%2fICITCS.2015.7293027&partnerID=40&md5=c0ef841cabcc9ad0d68931a559ba4072
http://eprints.utp.edu.my/31640/
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spelling my.utp.eprints.316402022-03-26T03:24:46Z Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework Ahmad, M. Rahim, L.A. Arshad, N.I. Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The modeling and development of an effective educational game has been a constant challenge for game developers in understanding the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subject-matter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process. © 2015 IEEE. Institute of Electrical and Electronics Engineers Inc. 2015 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961692390&doi=10.1109%2fICITCS.2015.7293027&partnerID=40&md5=c0ef841cabcc9ad0d68931a559ba4072 Ahmad, M. and Rahim, L.A. and Arshad, N.I. (2015) Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework. In: UNSPECIFIED. http://eprints.utp.edu.my/31640/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The modeling and development of an effective educational game has been a constant challenge for game developers in understanding the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subject-matter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process. © 2015 IEEE.
format Conference or Workshop Item
author Ahmad, M.
Rahim, L.A.
Arshad, N.I.
spellingShingle Ahmad, M.
Rahim, L.A.
Arshad, N.I.
Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework
author_facet Ahmad, M.
Rahim, L.A.
Arshad, N.I.
author_sort Ahmad, M.
title Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework
title_short Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework
title_full Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework
title_fullStr Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework
title_full_unstemmed Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework
title_sort towards an effective modelling and development of educational games with subject-matter: a multi-domain framework
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2015
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961692390&doi=10.1109%2fICITCS.2015.7293027&partnerID=40&md5=c0ef841cabcc9ad0d68931a559ba4072
http://eprints.utp.edu.my/31640/
_version_ 1738657275864678400
score 13.18916