Mobile educational games user experience elements: a systematic literature review

User experience (UX) is a sub-discipline of Human Computer Interaction (HCI) that has received lots of attention from the researchers. UX is a study that focus on the interaction between the users and the end-products. UX extend beyond usability by measuring the user emotional value in using certain...

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Main Authors: Syed Yasin, Sharifah Nurulhikmah, Ibrahim, Roslina, Che Mohd. Yusoff, Rasimah
Format: Conference or Workshop Item
Published: 2022
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Online Access:http://eprints.utm.my/id/eprint/98880/
http://dx.doi.org/10.1109/HORA55278.2022.9799876
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spelling my.utm.988802023-02-08T04:17:22Z http://eprints.utm.my/id/eprint/98880/ Mobile educational games user experience elements: a systematic literature review Syed Yasin, Sharifah Nurulhikmah Ibrahim, Roslina Che Mohd. Yusoff, Rasimah L Education (General) T58.5-58.64 Information technology User experience (UX) is a sub-discipline of Human Computer Interaction (HCI) that has received lots of attention from the researchers. UX is a study that focus on the interaction between the users and the end-products. UX extend beyond usability by measuring the user emotional value in using certain products. In recent, years the topic of educational games utilizing mobile game has been thoroughly discussed among the education and computer science researcher especially on usability, acceptance, and user experience. However, many of the studies only covers on usability and acceptance evaluation and still lacking on UX evaluation, particularly for mobile educational games. UX evaluation covers both usability and experience during the system use and this can ensure a more comprehensive mobile educational games evaluation model. Therefore, it is important to identify the appropriate variables in evaluating the UX of the mobile educational games (MEG). This study explores and identify the suitable UX elements for evaluation of MEG. By definition, MEG is a pedagogical or instructional exercise that blends serious intent with joyful elements on mobile platform. A comprehensive UX framework of MEG will assist the MEG designer and developer to evaluate the games to assure the games are effective and engaging in students' learning. 2022-07 Conference or Workshop Item PeerReviewed Syed Yasin, Sharifah Nurulhikmah and Ibrahim, Roslina and Che Mohd. Yusoff, Rasimah (2022) Mobile educational games user experience elements: a systematic literature review. In: 4th International Congress on Human-Computer Interaction, Optimization and Robotic Applications, HORA 2022, 9 June 2022 - 11 June 2022, Ankara, Turkey. http://dx.doi.org/10.1109/HORA55278.2022.9799876
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic L Education (General)
T58.5-58.64 Information technology
spellingShingle L Education (General)
T58.5-58.64 Information technology
Syed Yasin, Sharifah Nurulhikmah
Ibrahim, Roslina
Che Mohd. Yusoff, Rasimah
Mobile educational games user experience elements: a systematic literature review
description User experience (UX) is a sub-discipline of Human Computer Interaction (HCI) that has received lots of attention from the researchers. UX is a study that focus on the interaction between the users and the end-products. UX extend beyond usability by measuring the user emotional value in using certain products. In recent, years the topic of educational games utilizing mobile game has been thoroughly discussed among the education and computer science researcher especially on usability, acceptance, and user experience. However, many of the studies only covers on usability and acceptance evaluation and still lacking on UX evaluation, particularly for mobile educational games. UX evaluation covers both usability and experience during the system use and this can ensure a more comprehensive mobile educational games evaluation model. Therefore, it is important to identify the appropriate variables in evaluating the UX of the mobile educational games (MEG). This study explores and identify the suitable UX elements for evaluation of MEG. By definition, MEG is a pedagogical or instructional exercise that blends serious intent with joyful elements on mobile platform. A comprehensive UX framework of MEG will assist the MEG designer and developer to evaluate the games to assure the games are effective and engaging in students' learning.
format Conference or Workshop Item
author Syed Yasin, Sharifah Nurulhikmah
Ibrahim, Roslina
Che Mohd. Yusoff, Rasimah
author_facet Syed Yasin, Sharifah Nurulhikmah
Ibrahim, Roslina
Che Mohd. Yusoff, Rasimah
author_sort Syed Yasin, Sharifah Nurulhikmah
title Mobile educational games user experience elements: a systematic literature review
title_short Mobile educational games user experience elements: a systematic literature review
title_full Mobile educational games user experience elements: a systematic literature review
title_fullStr Mobile educational games user experience elements: a systematic literature review
title_full_unstemmed Mobile educational games user experience elements: a systematic literature review
title_sort mobile educational games user experience elements: a systematic literature review
publishDate 2022
url http://eprints.utm.my/id/eprint/98880/
http://dx.doi.org/10.1109/HORA55278.2022.9799876
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score 13.214268