Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school

Learning in the 21st century emphasize on development of higherorder thinking skills such as problem-solving skills with substantial highlightwas given toward student-centred approach. Digital game and problem-solvingactivities are an ideal combination of student-centred approach which facilitateact...

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Main Authors: Liew, Chuang Tong, Rosli, Mohd. Shafie, Saleh, Nor Shela
Format: Article
Language:English
Published: Kassel University Press GmbH 2022
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Online Access:http://eprints.utm.my/id/eprint/98449/1/MohdShafieRosli2022_EnhancingHOTSusingProblemBased.pdf
http://eprints.utm.my/id/eprint/98449/
http://dx.doi.org/10.3991/ijim.v16i02.27677
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spelling my.utm.984492023-01-08T02:41:29Z http://eprints.utm.my/id/eprint/98449/ Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school Liew, Chuang Tong Rosli, Mohd. Shafie Saleh, Nor Shela LB1501 Primary Education Learning in the 21st century emphasize on development of higherorder thinking skills such as problem-solving skills with substantial highlightwas given toward student-centred approach. Digital game and problem-solvingactivities are an ideal combination of student-centred approach which facilitateactive participation for students to practice and develop their thinking skills. Thisstudy was conducted to investigate the effect and the process of using digitalgame and problem-based learning skills to enhance higher order thinking skillsin primary school student in the context of Malaysia. A preliminary study wasconducted to 50 samples to collect data about their current higher order thinkingskills level. The result shows samples are good in identify problem and solution,but weak in decision making and reasoning. To study the effect of digitalgame and problem-based learning combined in enhancing higher order thinkingskills, a pre-test and post-test was conducted to 35 samples before and after threesessions of digital game problem-based learning section. After running a pairedsample t test upon the pre-test and post-test, the result show that the combinationof digital game and problem-based learning have significant effect in enhancinghigher order thinking skills. To understand samples’ learning process, reflectionjournal was used after each learning section and an interview was conductedfollowing the post-test. The data gathered indicate samples do enjoy learningwith digital games and problem-based learning, and they agreed the approacheshelp them to learn better. However, they expected for more exciting gamesand group activities in the future. This study opens a gateway for developingstudent-centred and fun learning approach that beneficial toward student’s higherorder thinking skills. Kassel University Press GmbH 2022-01 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/98449/1/MohdShafieRosli2022_EnhancingHOTSusingProblemBased.pdf Liew, Chuang Tong and Rosli, Mohd. Shafie and Saleh, Nor Shela (2022) Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school. International Journal of Interactive Mobile Technologies, 16 (2). pp. 101-112. ISSN 1865-7923 http://dx.doi.org/10.3991/ijim.v16i02.27677 DOI:10.3991/ijim.v16i02.27677
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic LB1501 Primary Education
spellingShingle LB1501 Primary Education
Liew, Chuang Tong
Rosli, Mohd. Shafie
Saleh, Nor Shela
Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school
description Learning in the 21st century emphasize on development of higherorder thinking skills such as problem-solving skills with substantial highlightwas given toward student-centred approach. Digital game and problem-solvingactivities are an ideal combination of student-centred approach which facilitateactive participation for students to practice and develop their thinking skills. Thisstudy was conducted to investigate the effect and the process of using digitalgame and problem-based learning skills to enhance higher order thinking skillsin primary school student in the context of Malaysia. A preliminary study wasconducted to 50 samples to collect data about their current higher order thinkingskills level. The result shows samples are good in identify problem and solution,but weak in decision making and reasoning. To study the effect of digitalgame and problem-based learning combined in enhancing higher order thinkingskills, a pre-test and post-test was conducted to 35 samples before and after threesessions of digital game problem-based learning section. After running a pairedsample t test upon the pre-test and post-test, the result show that the combinationof digital game and problem-based learning have significant effect in enhancinghigher order thinking skills. To understand samples’ learning process, reflectionjournal was used after each learning section and an interview was conductedfollowing the post-test. The data gathered indicate samples do enjoy learningwith digital games and problem-based learning, and they agreed the approacheshelp them to learn better. However, they expected for more exciting gamesand group activities in the future. This study opens a gateway for developingstudent-centred and fun learning approach that beneficial toward student’s higherorder thinking skills.
format Article
author Liew, Chuang Tong
Rosli, Mohd. Shafie
Saleh, Nor Shela
author_facet Liew, Chuang Tong
Rosli, Mohd. Shafie
Saleh, Nor Shela
author_sort Liew, Chuang Tong
title Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school
title_short Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school
title_full Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school
title_fullStr Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school
title_full_unstemmed Enhancing hots using problem-based learning and digital game in the context of Malaysian primary school
title_sort enhancing hots using problem-based learning and digital game in the context of malaysian primary school
publisher Kassel University Press GmbH
publishDate 2022
url http://eprints.utm.my/id/eprint/98449/1/MohdShafieRosli2022_EnhancingHOTSusingProblemBased.pdf
http://eprints.utm.my/id/eprint/98449/
http://dx.doi.org/10.3991/ijim.v16i02.27677
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score 13.159267