Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine

Virtual reality technology has been adopted as a modern learning media in vocational education. Nowadays, the practical learning needs complete equipment and tools to achieve the goal study. However, the conventional media requirement is a challenge for academician for learning process, specifically...

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Main Authors: Sholichin, F., Mohd. Suaib, Norhaida, Irawati, D. A., Sutiman, Sutiman, Solikin, M., Yudantoko, A., Yudianto, A., Adiyasa, I. W., Sihes, A. J., Sulaiman, H. A.
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:http://eprints.utm.my/id/eprint/93743/1/NorhaidaMohdSuaib2020_VirtualRealityLearningEnvironments.pdf
http://eprints.utm.my/id/eprint/93743/
http://dx.doi.org/10.1088/1757-899X/979/1/012015
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id my.utm.93743
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spelling my.utm.937432021-12-31T08:48:44Z http://eprints.utm.my/id/eprint/93743/ Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine Sholichin, F. Mohd. Suaib, Norhaida Irawati, D. A. Sutiman, Sutiman Solikin, M. Yudantoko, A. Yudianto, A. Adiyasa, I. W. Sihes, A. J. Sulaiman, H. A. L Education (General) QA75 Electronic computers. Computer science Virtual reality technology has been adopted as a modern learning media in vocational education. Nowadays, the practical learning needs complete equipment and tools to achieve the goal study. However, the conventional media requirement is a challenge for academician for learning process, specifically in automotive and machine areas. Virtual reality provides a solution for this problem, but still needs proper analysis on the impact of usability between conventional and VR media to which each learning objective is achieved. The case study used in this research is a two-stroke engine, which is currently a rare item in the real world. We replicated this two-stroke engine in the developed VR system using Unity game engine and Oculus quest. A comparison on the usability effectiveness on conventional and virtual reality methods was conducted using cognitive walkthrough, which follows the four steps of learning objective training. The result shows that three out of four learning objectives are similar with conventional objective training. One of the process on preparation for disassembly machine has slight difference with conventional training; faulty engine due from environment elements (liquid, rusty iron) was not included. 2020-11-21 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/93743/1/NorhaidaMohdSuaib2020_VirtualRealityLearningEnvironments.pdf Sholichin, F. and Mohd. Suaib, Norhaida and Irawati, D. A. and Sutiman, Sutiman and Solikin, M. and Yudantoko, A. and Yudianto, A. and Adiyasa, I. W. and Sihes, A. J. and Sulaiman, H. A. (2020) Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine. In: International Conference on Virtual and Mixed Reality Interfaces 2020, ICVRMR 2020, 16 November 2020 - 17 November 2020, Johor, Malaysia. http://dx.doi.org/10.1088/1757-899X/979/1/012015
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
QA75 Electronic computers. Computer science
spellingShingle L Education (General)
QA75 Electronic computers. Computer science
Sholichin, F.
Mohd. Suaib, Norhaida
Irawati, D. A.
Sutiman, Sutiman
Solikin, M.
Yudantoko, A.
Yudianto, A.
Adiyasa, I. W.
Sihes, A. J.
Sulaiman, H. A.
Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
description Virtual reality technology has been adopted as a modern learning media in vocational education. Nowadays, the practical learning needs complete equipment and tools to achieve the goal study. However, the conventional media requirement is a challenge for academician for learning process, specifically in automotive and machine areas. Virtual reality provides a solution for this problem, but still needs proper analysis on the impact of usability between conventional and VR media to which each learning objective is achieved. The case study used in this research is a two-stroke engine, which is currently a rare item in the real world. We replicated this two-stroke engine in the developed VR system using Unity game engine and Oculus quest. A comparison on the usability effectiveness on conventional and virtual reality methods was conducted using cognitive walkthrough, which follows the four steps of learning objective training. The result shows that three out of four learning objectives are similar with conventional objective training. One of the process on preparation for disassembly machine has slight difference with conventional training; faulty engine due from environment elements (liquid, rusty iron) was not included.
format Conference or Workshop Item
author Sholichin, F.
Mohd. Suaib, Norhaida
Irawati, D. A.
Sutiman, Sutiman
Solikin, M.
Yudantoko, A.
Yudianto, A.
Adiyasa, I. W.
Sihes, A. J.
Sulaiman, H. A.
author_facet Sholichin, F.
Mohd. Suaib, Norhaida
Irawati, D. A.
Sutiman, Sutiman
Solikin, M.
Yudantoko, A.
Yudianto, A.
Adiyasa, I. W.
Sihes, A. J.
Sulaiman, H. A.
author_sort Sholichin, F.
title Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
title_short Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
title_full Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
title_fullStr Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
title_full_unstemmed Virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
title_sort virtual reality learning environments for vocational education: a comparative study with conventional instructional media on two-stroke engine
publishDate 2020
url http://eprints.utm.my/id/eprint/93743/1/NorhaidaMohdSuaib2020_VirtualRealityLearningEnvironments.pdf
http://eprints.utm.my/id/eprint/93743/
http://dx.doi.org/10.1088/1757-899X/979/1/012015
_version_ 1720980118580494336
score 13.214268