Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction

Augmented Reality (AR) is a combination of objects of both real and virtual that partially merged into a single environment. In the education field, the process of teaching and learning can be more interesting with the engagement of AR as aided learning tools during classes. However, the remaining p...

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Main Authors: Yusof, Cik Suhaimi, Amri, N. L. S., W. Ismail, A.
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:http://eprints.utm.my/id/eprint/93692/1/CikSuhaimiYusof2020_Bio-WTiPBiologyLessoninHandheld.pdf
http://eprints.utm.my/id/eprint/93692/
http://dx.doi.org/10.1088/1757-899X/979/1/012002
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spelling my.utm.936922021-12-31T08:48:22Z http://eprints.utm.my/id/eprint/93692/ Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction Yusof, Cik Suhaimi Amri, N. L. S. W. Ismail, A. QA75 Electronic computers. Computer science Augmented Reality (AR) is a combination of objects of both real and virtual that partially merged into a single environment. In the education field, the process of teaching and learning can be more interesting with the engagement of AR as aided learning tools during classes. However, the remaining problems are, Biology was one of the subjects that hard for students to easily understand such as learning water transport in the plant. The use of touchscreen in handheld interaction is limited due to screen size for user to use in handheld AR interaction for 3D object manipulation. Therefore, this project aims to develop a Biology lesson handheld AR application using tangible interaction (Bio-WTiP AR). There are three phases that have been carried out, which are AR feature-based tracking, integrate Biology application with tangible interaction in handheld AR and evaluation. The testing and evaluation have been performed based on usability and user acceptance. The results show the application has been accepted by the users as the users found it is interesting to learn the process of water transport in the plant on hand. Based on the results, this project has successfully produced a Bio-WTiP application that can enhance the users learning process at once gave users experience in AR. 2020-11-21 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/93692/1/CikSuhaimiYusof2020_Bio-WTiPBiologyLessoninHandheld.pdf Yusof, Cik Suhaimi and Amri, N. L. S. and W. Ismail, A. (2020) Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction. In: International Conference on Virtual and Mixed Reality Interfaces 2020, ICVRMR 2020, 16 November 2020 - 17 November 2020, Johor, Malaysia. http://dx.doi.org/10.1088/1757-899X/979/1/012002
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Yusof, Cik Suhaimi
Amri, N. L. S.
W. Ismail, A.
Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction
description Augmented Reality (AR) is a combination of objects of both real and virtual that partially merged into a single environment. In the education field, the process of teaching and learning can be more interesting with the engagement of AR as aided learning tools during classes. However, the remaining problems are, Biology was one of the subjects that hard for students to easily understand such as learning water transport in the plant. The use of touchscreen in handheld interaction is limited due to screen size for user to use in handheld AR interaction for 3D object manipulation. Therefore, this project aims to develop a Biology lesson handheld AR application using tangible interaction (Bio-WTiP AR). There are three phases that have been carried out, which are AR feature-based tracking, integrate Biology application with tangible interaction in handheld AR and evaluation. The testing and evaluation have been performed based on usability and user acceptance. The results show the application has been accepted by the users as the users found it is interesting to learn the process of water transport in the plant on hand. Based on the results, this project has successfully produced a Bio-WTiP application that can enhance the users learning process at once gave users experience in AR.
format Conference or Workshop Item
author Yusof, Cik Suhaimi
Amri, N. L. S.
W. Ismail, A.
author_facet Yusof, Cik Suhaimi
Amri, N. L. S.
W. Ismail, A.
author_sort Yusof, Cik Suhaimi
title Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction
title_short Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction
title_full Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction
title_fullStr Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction
title_full_unstemmed Bio-WTiP: biology lesson in handheld augmented reality application using tangible interaction
title_sort bio-wtip: biology lesson in handheld augmented reality application using tangible interaction
publishDate 2020
url http://eprints.utm.my/id/eprint/93692/1/CikSuhaimiYusof2020_Bio-WTiPBiologyLessoninHandheld.pdf
http://eprints.utm.my/id/eprint/93692/
http://dx.doi.org/10.1088/1757-899X/979/1/012002
_version_ 1720980111173353472
score 13.160551