Exploring the digital game-based elements in mathematics education: a meta-analysis review

This paper is an attempt to analyze critically the existing empirical studies of digital game-based learning courseware in Mathematics education. The major purpose of this meta-analysis is to identify effective game-based element to customize an engaging learning courseware. The meta-analysis was do...

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Main Authors: Harikrishnan, H., Halim, N. D. A., Harun, J., Arjunan, S.
Format: Article
Language:English
Published: Horizon Research Publishing 2019
Subjects:
Online Access:http://eprints.utm.my/id/eprint/89655/1/HemanathanHarikrishnan2019_ExploringtheDigitalGameBasedElements.pdf
http://eprints.utm.my/id/eprint/89655/
https://dx.doi.org/10.13189/ujer.2019.071613
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spelling my.utm.896552021-02-22T01:44:37Z http://eprints.utm.my/id/eprint/89655/ Exploring the digital game-based elements in mathematics education: a meta-analysis review Harikrishnan, H. Halim, N. D. A. Harun, J. Arjunan, S. L Education (General) This paper is an attempt to analyze critically the existing empirical studies of digital game-based learning courseware in Mathematics education. The major purpose of this meta-analysis is to identify effective game-based element to customize an engaging learning courseware. The meta-analysis was done focusing on Mathematical subjects to understand how digital game-based learning affects the learners’ knowledge in mastering new Mathematical concepts. This article review is comprised of 17 empirical studies which were constructed on different framework of game-based elements. The findings revealed that there are twelve essential game-based elements namely fun, play, rules, goals, interaction, outcome, adaptive, winning conflict, problem solving, interaction and representation which are essential to create sense of engaging when adapting DGBL Courseware in Mathematics’ education. The systemic review enables the researcher to design a game model for Mathematics learning. Horizon Research Publishing 2019 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/89655/1/HemanathanHarikrishnan2019_ExploringtheDigitalGameBasedElements.pdf Harikrishnan, H. and Halim, N. D. A. and Harun, J. and Arjunan, S. (2019) Exploring the digital game-based elements in mathematics education: a meta-analysis review. Universal Journal of Educational Research, 7 (A9). pp. 106-116. ISSN 2332-3205 https://dx.doi.org/10.13189/ujer.2019.071613 DOI:10.13189/ujer.2019.071613
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Harikrishnan, H.
Halim, N. D. A.
Harun, J.
Arjunan, S.
Exploring the digital game-based elements in mathematics education: a meta-analysis review
description This paper is an attempt to analyze critically the existing empirical studies of digital game-based learning courseware in Mathematics education. The major purpose of this meta-analysis is to identify effective game-based element to customize an engaging learning courseware. The meta-analysis was done focusing on Mathematical subjects to understand how digital game-based learning affects the learners’ knowledge in mastering new Mathematical concepts. This article review is comprised of 17 empirical studies which were constructed on different framework of game-based elements. The findings revealed that there are twelve essential game-based elements namely fun, play, rules, goals, interaction, outcome, adaptive, winning conflict, problem solving, interaction and representation which are essential to create sense of engaging when adapting DGBL Courseware in Mathematics’ education. The systemic review enables the researcher to design a game model for Mathematics learning.
format Article
author Harikrishnan, H.
Halim, N. D. A.
Harun, J.
Arjunan, S.
author_facet Harikrishnan, H.
Halim, N. D. A.
Harun, J.
Arjunan, S.
author_sort Harikrishnan, H.
title Exploring the digital game-based elements in mathematics education: a meta-analysis review
title_short Exploring the digital game-based elements in mathematics education: a meta-analysis review
title_full Exploring the digital game-based elements in mathematics education: a meta-analysis review
title_fullStr Exploring the digital game-based elements in mathematics education: a meta-analysis review
title_full_unstemmed Exploring the digital game-based elements in mathematics education: a meta-analysis review
title_sort exploring the digital game-based elements in mathematics education: a meta-analysis review
publisher Horizon Research Publishing
publishDate 2019
url http://eprints.utm.my/id/eprint/89655/1/HemanathanHarikrishnan2019_ExploringtheDigitalGameBasedElements.pdf
http://eprints.utm.my/id/eprint/89655/
https://dx.doi.org/10.13189/ujer.2019.071613
_version_ 1692991807765348352
score 13.160551