Improved view frustum culling technique for real- time virtual heritage application

Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such system impossible to run in a lower specification computer system. Therefore, many developed virtual heritage application...

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Main Authors: Sunar, Mohd. Shahrizal, Mohd. Zin, Abdullah, Tengku Sembok, Tengku Mohd.
Format: Article
Published: The International Journal of Virtual Reality 2008
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Online Access:http://eprints.utm.my/id/eprint/8946/
http://www.ijvr.org/issues/issue3-2008/7.pdf
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spelling my.utm.89462018-03-07T21:04:41Z http://eprints.utm.my/id/eprint/8946/ Improved view frustum culling technique for real- time virtual heritage application Sunar, Mohd. Shahrizal Mohd. Zin, Abdullah Tengku Sembok, Tengku Mohd. QA75 Electronic computers. Computer science Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such system impossible to run in a lower specification computer system. Therefore, many developed virtual heritage application cannot be retrieved by the target users. One of the factors that contribute to the high computational cost is 3D graphics processing. In this paper, a new improved technique is developed to reduce the computational cost of virtual heritage application. This technique is named as Range Detection Technique (RDT). It is based on the View Frustum Culling (VFC) method. The conventional VFC method tested the intersection of six planes using the plane equation to determine the visibility scope. Unlike conventional VFC technique, RDT is based on camera referential points and test the 3D objects whether they are in the viewing range or not. RDT execute the testing with the combination of bounding volume. Based on the testing result, a virtual heritage application with RDT can be executed with higher Frame-Per-Second (FPS) rate. The time taken to complete a set of fixed testing path is shorter. The result shows that RDT is able to increase the rendering performance and reduce the computational cost of virtual heritage application without sacrificing the visual quality Using data taken from the Ancient Malacca project, this research indirectly helps to reduce the computational cost of the former, which previously can only run with the high performance computer system. The International Journal of Virtual Reality 2008 Article PeerReviewed Sunar, Mohd. Shahrizal and Mohd. Zin, Abdullah and Tengku Sembok, Tengku Mohd. (2008) Improved view frustum culling technique for real- time virtual heritage application. The International Journal of Virtual Reality, 7 (3). pp. 43-48. ISSN 1741-1882 http://www.ijvr.org/issues/issue3-2008/7.pdf
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Sunar, Mohd. Shahrizal
Mohd. Zin, Abdullah
Tengku Sembok, Tengku Mohd.
Improved view frustum culling technique for real- time virtual heritage application
description Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such system impossible to run in a lower specification computer system. Therefore, many developed virtual heritage application cannot be retrieved by the target users. One of the factors that contribute to the high computational cost is 3D graphics processing. In this paper, a new improved technique is developed to reduce the computational cost of virtual heritage application. This technique is named as Range Detection Technique (RDT). It is based on the View Frustum Culling (VFC) method. The conventional VFC method tested the intersection of six planes using the plane equation to determine the visibility scope. Unlike conventional VFC technique, RDT is based on camera referential points and test the 3D objects whether they are in the viewing range or not. RDT execute the testing with the combination of bounding volume. Based on the testing result, a virtual heritage application with RDT can be executed with higher Frame-Per-Second (FPS) rate. The time taken to complete a set of fixed testing path is shorter. The result shows that RDT is able to increase the rendering performance and reduce the computational cost of virtual heritage application without sacrificing the visual quality Using data taken from the Ancient Malacca project, this research indirectly helps to reduce the computational cost of the former, which previously can only run with the high performance computer system.
format Article
author Sunar, Mohd. Shahrizal
Mohd. Zin, Abdullah
Tengku Sembok, Tengku Mohd.
author_facet Sunar, Mohd. Shahrizal
Mohd. Zin, Abdullah
Tengku Sembok, Tengku Mohd.
author_sort Sunar, Mohd. Shahrizal
title Improved view frustum culling technique for real- time virtual heritage application
title_short Improved view frustum culling technique for real- time virtual heritage application
title_full Improved view frustum culling technique for real- time virtual heritage application
title_fullStr Improved view frustum culling technique for real- time virtual heritage application
title_full_unstemmed Improved view frustum culling technique for real- time virtual heritage application
title_sort improved view frustum culling technique for real- time virtual heritage application
publisher The International Journal of Virtual Reality
publishDate 2008
url http://eprints.utm.my/id/eprint/8946/
http://www.ijvr.org/issues/issue3-2008/7.pdf
_version_ 1643645085170008064
score 13.18916