Improving vocabulary skills using video games

As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st cen...

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Main Authors: Rosli, Mohd. Shafie, Awalludin, Muhammad Fairuz Nizam
Format: Conference or Workshop Item
Published: 2018
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Online Access:http://eprints.utm.my/id/eprint/83887/
http://www.readersinsight.net/APSS/article/view/324/370
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spelling my.utm.838872019-11-12T02:35:21Z http://eprints.utm.my/id/eprint/83887/ Improving vocabulary skills using video games Rosli, Mohd. Shafie Awalludin, Muhammad Fairuz Nizam QA75 Electronic computers. Computer science As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st century learner who are craving for technologies. Thus, this study was conducted. Data collection was done in a primary school in South of Malaysia which two class being sampled. The two classrooms were separated into control group and experimental group. Before any statistical test being conducted, the data was tested for its normality. For this research, the researchers had performed Shapiro-Wilk test. Based on the test, the data was found as normally distributed. To study the effectiveness of video games in facilitating ESL classroom, a Paired Sample T-Test was conducted to measure the different between the pretest and posttest score. A significant different was visible from the test. Further statistical test shows that experimental group perform better that their counterpart in control group. 2018 Conference or Workshop Item PeerReviewed Rosli, Mohd. Shafie and Awalludin, Muhammad Fairuz Nizam (2018) Improving vocabulary skills using video games. In: Asia Proceedings of Social Sciences 2018, 7 December 2018 through 9 December 2018, Langkawi. http://www.readersinsight.net/APSS/article/view/324/370
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Rosli, Mohd. Shafie
Awalludin, Muhammad Fairuz Nizam
Improving vocabulary skills using video games
description As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st century learner who are craving for technologies. Thus, this study was conducted. Data collection was done in a primary school in South of Malaysia which two class being sampled. The two classrooms were separated into control group and experimental group. Before any statistical test being conducted, the data was tested for its normality. For this research, the researchers had performed Shapiro-Wilk test. Based on the test, the data was found as normally distributed. To study the effectiveness of video games in facilitating ESL classroom, a Paired Sample T-Test was conducted to measure the different between the pretest and posttest score. A significant different was visible from the test. Further statistical test shows that experimental group perform better that their counterpart in control group.
format Conference or Workshop Item
author Rosli, Mohd. Shafie
Awalludin, Muhammad Fairuz Nizam
author_facet Rosli, Mohd. Shafie
Awalludin, Muhammad Fairuz Nizam
author_sort Rosli, Mohd. Shafie
title Improving vocabulary skills using video games
title_short Improving vocabulary skills using video games
title_full Improving vocabulary skills using video games
title_fullStr Improving vocabulary skills using video games
title_full_unstemmed Improving vocabulary skills using video games
title_sort improving vocabulary skills using video games
publishDate 2018
url http://eprints.utm.my/id/eprint/83887/
http://www.readersinsight.net/APSS/article/view/324/370
_version_ 1654960030665932800
score 13.18916