Improving vocabulary skills using video games
As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st cen...
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my.utm.838872019-11-12T02:35:21Z http://eprints.utm.my/id/eprint/83887/ Improving vocabulary skills using video games Rosli, Mohd. Shafie Awalludin, Muhammad Fairuz Nizam QA75 Electronic computers. Computer science As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st century learner who are craving for technologies. Thus, this study was conducted. Data collection was done in a primary school in South of Malaysia which two class being sampled. The two classrooms were separated into control group and experimental group. Before any statistical test being conducted, the data was tested for its normality. For this research, the researchers had performed Shapiro-Wilk test. Based on the test, the data was found as normally distributed. To study the effectiveness of video games in facilitating ESL classroom, a Paired Sample T-Test was conducted to measure the different between the pretest and posttest score. A significant different was visible from the test. Further statistical test shows that experimental group perform better that their counterpart in control group. 2018 Conference or Workshop Item PeerReviewed Rosli, Mohd. Shafie and Awalludin, Muhammad Fairuz Nizam (2018) Improving vocabulary skills using video games. In: Asia Proceedings of Social Sciences 2018, 7 December 2018 through 9 December 2018, Langkawi. http://www.readersinsight.net/APSS/article/view/324/370 |
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QA75 Electronic computers. Computer science Rosli, Mohd. Shafie Awalludin, Muhammad Fairuz Nizam Improving vocabulary skills using video games |
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As the world is embracing the 21st century, a new tool that could facilitate English as Second Language (ESL) classroom is imperative. In this case, video games seem to offer a promising positive impact toward ESL classroom. Video games is interactive, which at the same time is suitable for 21st century learner who are craving for technologies. Thus, this study was conducted. Data collection was done in a primary school in South of Malaysia which two class being sampled. The two classrooms were separated into control group and experimental group. Before any statistical test being conducted, the data was tested for its normality. For this research, the researchers had performed Shapiro-Wilk test. Based on the test, the data was found as normally distributed. To study the effectiveness of video games in facilitating ESL classroom, a Paired Sample T-Test was conducted to measure the different between the pretest and posttest score. A significant different was visible from the test. Further statistical test shows that experimental group perform better that their counterpart in control group. |
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Conference or Workshop Item |
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Rosli, Mohd. Shafie Awalludin, Muhammad Fairuz Nizam |
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Rosli, Mohd. Shafie Awalludin, Muhammad Fairuz Nizam |
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Rosli, Mohd. Shafie |
title |
Improving vocabulary skills using video games |
title_short |
Improving vocabulary skills using video games |
title_full |
Improving vocabulary skills using video games |
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Improving vocabulary skills using video games |
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Improving vocabulary skills using video games |
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improving vocabulary skills using video games |
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2018 |
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http://eprints.utm.my/id/eprint/83887/ http://www.readersinsight.net/APSS/article/view/324/370 |
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