Gamified learning to improve higher order thinking among Malaysian students
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my.utm.821942019-11-07T06:50:58Z http://eprints.utm.my/id/eprint/82194/ Gamified learning to improve higher order thinking among Malaysian students Suraya Ya'Acob, S M Atiqur Rahman 2018 Article PeerReviewed Suraya Ya'Acob, S M Atiqur Rahman (2018) Gamified learning to improve higher order thinking among Malaysian students. OPEN INTERNATIONAL JOURNAL OF INFORMATICS (OIJI) . |
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Suraya Ya'Acob, S M Atiqur Rahman |
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Suraya Ya'Acob, S M Atiqur Rahman Gamified learning to improve higher order thinking among Malaysian students |
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Suraya Ya'Acob, S M Atiqur Rahman |
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Suraya Ya'Acob, S M Atiqur Rahman |
title |
Gamified learning to improve higher order thinking among Malaysian students |
title_short |
Gamified learning to improve higher order thinking among Malaysian students |
title_full |
Gamified learning to improve higher order thinking among Malaysian students |
title_fullStr |
Gamified learning to improve higher order thinking among Malaysian students |
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Gamified learning to improve higher order thinking among Malaysian students |
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gamified learning to improve higher order thinking among malaysian students |
publishDate |
2018 |
url |
http://eprints.utm.my/id/eprint/82194/ |
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