Gamified learning to improve higher order thinking among Malaysian students

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Main Author: Suraya Ya'Acob, S M Atiqur Rahman
Format: Article
Published: 2018
Online Access:http://eprints.utm.my/id/eprint/82194/
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spelling my.utm.821942019-11-07T06:50:58Z http://eprints.utm.my/id/eprint/82194/ Gamified learning to improve higher order thinking among Malaysian students Suraya Ya'Acob, S M Atiqur Rahman 2018 Article PeerReviewed Suraya Ya'Acob, S M Atiqur Rahman (2018) Gamified learning to improve higher order thinking among Malaysian students. OPEN INTERNATIONAL JOURNAL OF INFORMATICS (OIJI) .
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
format Article
author Suraya Ya'Acob, S M Atiqur Rahman
spellingShingle Suraya Ya'Acob, S M Atiqur Rahman
Gamified learning to improve higher order thinking among Malaysian students
author_facet Suraya Ya'Acob, S M Atiqur Rahman
author_sort Suraya Ya'Acob, S M Atiqur Rahman
title Gamified learning to improve higher order thinking among Malaysian students
title_short Gamified learning to improve higher order thinking among Malaysian students
title_full Gamified learning to improve higher order thinking among Malaysian students
title_fullStr Gamified learning to improve higher order thinking among Malaysian students
title_full_unstemmed Gamified learning to improve higher order thinking among Malaysian students
title_sort gamified learning to improve higher order thinking among malaysian students
publishDate 2018
url http://eprints.utm.my/id/eprint/82194/
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score 13.160551